class CfgConstruction { class Recipe { displayName = "Generic Recipe"; input[] = {}; //Items consumed during crafting required[] = {}; //Items needed for but not consumed during crafting }; class Blueprint_woodenFence : Recipe { displayName = "WoodenFence Foundation"; input[] = { {"ItemLog","CfgMagazines",2}, {"ItemStone","CfgMagazines",3} }; toolsRequired[] = { {"ItemEtool","CfgWeapons",1} }; orignalclass = "ItemDIY_wood"; }; };