#include "scheduler.hpp" sched_humanityChange = { HIDE_FSM_VARS _startcombattimer = player getVariable["startcombattimer", 0]; //If player is not in combat and humanity differs from the last time it ran run humanityCheck(skin change check) if (_startcombattimer == 0) then { _playerHumanity = player getVariable ["humanity",0]; if ((_playerHumanity != playerHumanityCHK) and (vehicle player == player)) then { [_playerHumanity] call player_humanityCheck; playerHumanityCHK = _playerHumanity; }; }; objNull };