//[unit, killer] //will only run when local to the created object //record any key hits to the required selection local _array = _this select 0; local _zed = _array select 0; local _killer = _array select 1; local _type = _this select 1; if (local _zed && isPlayer _killer) then { local _kills = _killer getVariable[_type,0]; _killer setVariable[_type,(_kills + 1),true]; //increase players humanity when zed killed local _humanity = _killer getVariable["humanity",0]; _humanity = _humanity + DZE_ZombieHumanity; _killer setVariable["humanity",_humanity,true]; };