disableSerialization; //_state = uiNamespace getVariable ['DZ_displayUI', 0]; // Hard code the GUI on and the Debug Monitor off if (dayzState != 0) then { if (toLower DZE_UI == "vanilla") then { 3 cutRsc ["playerStatusGUI", "PLAIN",0]; } else { 3 cutRsc ["playerStatusGUI_epoch", "PLAIN",0]; }; //Update GUI call player_updateGui; call ui_initDisplay; hintSilent ""; }; dayzDebug = false; /* switch (_state) do { case 0: { if (dayzState != 0) then { 3 cutRsc ["playerStatusGUI", "PLAIN",0]; //Update GUI call player_updateGui; call ui_initDisplay; hintSilent ""; }; dayzDebug = false; }; case 1: { if (dayzState != 1) then { 3 cutRsc ["playerStatusGUI", "PLAIN",0]; //Update GUI call player_updateGui; call ui_initDisplay; }; dayzDebug = true; }; case 2: { if (dayzState != 2) then { 3 cutRsc ["default", "PLAIN",0]; hintSilent ""; }; dayzDebug = false; }; }; dayzState = _state; */