// bleed.sqf private ["_unit","_isDead"]; _unit = (_this select 3) select 0; _isDead = _unit getVariable["USEC_isDead",false]; call fnc_usec_medic_removeActions; [1,1] call dayz_HungerThirst; player playActionNow "Medic"; player removeMagazine "ItemEpinephrine"; uiSleep 3; if (!_isDead) then { _unit setVariable ["NORRN_unconscious", false, true]; _unit setVariable ["USEC_isCardiac",false,true]; uiSleep 5; /* PVS/PVC - Skaronator */ PVDZE_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]]; publicVariableServer "PVDZE_send"; }; r_action = false;