_unit_63 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Pilot", [4767.6304, 7481.7207, 0.0088642277], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_63 = _this; _this setDir -20.303209; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_65 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_MG_EP1", [5229.5488, 8228.6309, 0.11357399], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_65 = _this; _this setDir -131.58987; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_25 = objNull; if (true) then { _this = createVehicle ["FoldTable", [5228.7041, 8228.6006, 0.15148999], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _this; _this setDir 76.292221; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [5228.7041, 8228.6006, 0.15148999]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [5230.5879, 8226.2754, 0.072472528], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir -43.586216; _this setPos [5230.5879, 8226.2754, 0.072472528]; }; _unit_67 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander3", [8681.8027, 3145.0779, 2.8371811e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_67 = _this; _this setDir 108.46211; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["FoldTable", [8682.7588, 3144.9507, -2.3841858e-007], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir 93.772865; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [8682.7588, 3144.9507, -2.3841858e-007]; }; _vehicle_33 = objNull; if (true) then { _this = createVehicle ["Land_tires_EP1", [8681.4873, 3143.8115, 9.059906e-006], [], 0, "CAN_COLLIDE"]; _vehicle_33 = _this; _this setDir 183.30055; _this setPos [8681.4873, 3143.8115, 9.059906e-006]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["VaultStorageLocked", [8681.4189, 3146.6782, 1.4543533e-005], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir -85.670563; _this setPos [8681.4189, 3146.6782, 1.4543533e-005]; }; _unit_69 = objNull; if (true) then { _this = createAgent ["Damsel5", [8681.4404, 3139.7356, 0.00013637543], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_69 = _this; _this setDir 101.61608; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["FoldTable", [8682.2109, 3139.7153, -0.00018525124], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setDir 93.772865; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [8682.2109, 3139.7153, -0.00018525124]; }; _vehicle_38 = objNull; if (true) then { _this = createVehicle ["Land_bags_EP1", [8681.0635, 3138.0845, 8.5830688e-006], [], 0, "CAN_COLLIDE"]; _vehicle_38 = _this; _this setDir 13.43499; _this setPos [8681.0635, 3138.0845, 8.5830688e-006]; }; _vehicle_39 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap_EP1", [8681.4326, 3141.4419], [], 0, "CAN_COLLIDE"]; _vehicle_39 = _this; _this setPos [8681.4326, 3141.4419]; }; _unit_78 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Sab", [1909.8895, 3622.9905, 0.89042556], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_78 = _this; _this setDir -176.86101; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_40 = objNull; if (true) then { _this = createVehicle ["C130J_wreck_EP1", [1913.585, 3622.0823, -0.21721387], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _this; _this setDir -190.43407; _this setPos [1913.585, 3622.0823, -0.21721387]; }; _vehicle_41 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [1874.6018, 3562.0923, -4.7683716e-007], [], 0, "CAN_COLLIDE"]; _vehicle_41 = _this; _this setPos [1874.6018, 3562.0923, -4.7683716e-007]; }; _unit_83 = objNull; if (true) then { _this = createAgent ["Tanny_PMC", [9050.6455, 4055.2571, 0.072279952], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_83 = _this; _this setDir 35.298309; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_88 = objNull; if (true) then { _this = createAgent ["GUE_Commander", [4431.647, 1623.0857, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_88 = _this; _this setDir -78.908539; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_91 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander1", [4430.9897, 1620.7772, -1.1444092e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_91 = _this; _this setDir -55.83704; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_43 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Large", [4432.4463, 1624.0919, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_43 = _this; _this setDir -72.744568; _this setPos [4432.4463, 1624.0919, 3.8146973e-006]; }; _vehicle_44 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Small", [4431.2207, 1619.2671, 5.3405762e-005], [], 0, "CAN_COLLIDE"]; _vehicle_44 = _this; _this setDir -232.73204; _this setPos [4431.2207, 1619.2671, 5.3405762e-005]; }; _vehicle_45 = objNull; if (true) then { _this = createVehicle ["AmmoCrate_NoInteractive_", [4431.8691, 1621.6033, -4.196167e-005], [], 0, "CAN_COLLIDE"]; _vehicle_45 = _this; _this setDir -154.5043; _this setPos [4431.8691, 1621.6033, -4.196167e-005]; }; _vehicle_46 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [4427.2227, 1634.8722, -2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_46 = _this; _this setDir -232.26501; _this setPos [4427.2227, 1634.8722, -2.2888184e-005]; }; _vehicle_49 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4430.8945, 1623.502, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _this; _this setDir -68.312744; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4430.8945, 1623.502, 3.0517578e-005]; }; _vehicle_51 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4429.9204, 1621.2704, 8.7738037e-005], [], 0, "CAN_COLLIDE"]; _vehicle_51 = _this; _this setDir -64.814186; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4429.9204, 1621.2704, 8.7738037e-005]; }; _vehicle_62 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [9052.8457, 4062.0542, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_62 = _this; _this setDir 12.14753; _this setPos [9052.8457, 4062.0542, 7.6293945e-006]; }; _vehicle_68 = objNull; if (true) then { _this = createVehicle ["TK_GUE_WarfareBAircraftFactory_EP1", [9047.7295, 4055.4709, -0.31283149], [], 0, "CAN_COLLIDE"]; _vehicle_68 = _this; _this setDir 141.29843; _this setPos [9047.7295, 4055.4709, -0.31283149]; }; _unit_107 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_AAT_EP1", [7221.9956, 732.79102, -4.6730042e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_107 = _this; _this setDir -51.914528; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_71 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [7221.7441, 730.86621, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _vehicle_71 = _this; _this setDir 41.511929; _this setPos [7221.7441, 730.86621, -9.5367432e-007]; }; _vehicle_81 = objNull; if (true) then { _this = createVehicle ["BMP2_HQ_TK_unfolded_EP1", [8676.0723, 3116.8787, -0.28514138], [], 0, "CAN_COLLIDE"]; _vehicle_81 = _this; _this setDir 37.785954; _this setPos [8676.0723, 3116.8787, -0.28514138]; }; _vehicle_82 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [8674.9463, 3120.3784, -0.55039978], [], 0, "CAN_COLLIDE"]; _vehicle_82 = _this; _this setDir -79.843803; _this setPos [8674.9463, 3120.3784, -0.55039978]; }; _unit_125 = objNull; if (true) then { _this = createAgent ["BAF_Soldier_AMG_W", [8674.4561, 3121.7769, -0.79090881], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_125 = _this; _this setDir 33.73344; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_87 = objNull; if (true) then { _this = createVehicle ["FoldTable", [8675.7383, 3121.7869, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_87 = _this; _this setDir -141.61942; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [8675.7383, 3121.7869, 1.5258789e-005]; }; _vehicle_89 = objNull; if (true) then { _this = createVehicle ["Land_bags_EP1", [4419.5322, 1631.51, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_89 = _this; _this setDir 46.275173; _this setPos [4419.5322, 1631.51, 1.9073486e-006]; }; _vehicle_90 = objNull; if (true) then { _this = createVehicle ["Land_tires_EP1", [4427.7837, 1628.4592, -5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_90 = _this; _this setDir 23.986969; _this setPos [4427.7837, 1628.4592, -5.7220459e-006]; }; _vehicle_91 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap_EP1", [4422.3594, 1630.8168, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_91 = _this; _this setDir 64.795776; _this setPos [4422.3594, 1630.8168, -7.6293945e-006]; }; _unit_133 = objNull; if (true) then { _this = createAgent ["Citizen2_EP1", [4425.9014, 1629.2626, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_133 = _this; _this setDir 6.1045218; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_134 = objNull; if (true) then { _this = createAgent ["RU_Farmwife1", [4421.1494, 1631.6565], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_134 = _this; _this setDir 11.297326; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_93 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4426.2944, 1629.8995, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_93 = _this; _this setDir 21.153505; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4426.2944, 1629.8995, 1.1444092e-005]; }; _vehicle_95 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4421.3999, 1632.3695, 1.7166138e-005], [], 0, "CAN_COLLIDE"]; _vehicle_95 = _this; _this setDir 21.153505; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4421.3999, 1632.3695, 1.7166138e-005]; }; _unit_142 = objNull; if (true) then { _this = createAgent ["CZ_Special_Forces_MG_DES_EP1", [8676.0801, 3126.2759, -3.3378601e-006], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_142 = _this; _this setDir -236.02379; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_105 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [8688.7881, 3110.0251, -1.8596649e-005], [], 0, "CAN_COLLIDE"]; _vehicle_105 = _this; _this setDir -177.43332; _this setPos [8688.7881, 3110.0251, -1.8596649e-005]; }; _unit_143 = objNull; if (true) then { _this = createAgent ["US_Soldier_Medic_EP1", [8690.042, 3130.854, 2.5272369e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_143 = _this; _this setDir -121.9497; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_150 = objNull; if (true) then { _this = createAgent ["BAF_Soldier_AAA_DDPM", [8675.6895, 3120.5398, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_150 = _this; _this setDir 48.440151; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_106 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO_EP1", [5231.4976, 8227.415, 8.3446503e-006], [], 0, "CAN_COLLIDE"]; _vehicle_106 = _this; _this setDir 77.69368; _this setPos [5231.4976, 8227.415, 8.3446503e-006]; }; _vehicle_107 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [4765.8726, 7521.2554, -2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_107 = _this; _this setPos [4765.8726, 7521.2554, -2.8610229e-006]; }; _vehicle_108 = objNull; if (true) then { _this = createVehicle ["WarfareBAircraftFactory_Gue", [4764.0913, 7484.0728, -0.3627131], [], 0, "CAN_COLLIDE"]; _vehicle_108 = _this; _this setDir 178.40135; _this setPos [4764.0913, 7484.0728, -0.3627131]; }; _vehicle_109 = objNull; if (true) then { _this = createVehicle ["Land_CamoNetB_EAST", [4765.9585, 7478.8784, 0.14786454], [], 0, "CAN_COLLIDE"]; _vehicle_109 = _this; _this setDir 198.70306; _this setPos [4765.9585, 7478.8784, 0.14786454]; }; _vehicle_111 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4430.9263, 1628.2461], [], 0, "CAN_COLLIDE"]; _vehicle_111 = _this; _this setDir 15.75791; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4430.9263, 1628.2461]; }; _vehicle_114 = objNull; if (true) then { _this = createVehicle ["VaultStorageLocked", [4424.4766, 1628.9606, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_114 = _this; _this setDir 201.1546; _this setPos [4424.4766, 1628.9606, 1.9073486e-006]; }; _vehicle_115 = objNull; if (true) then { _this = createVehicle ["Land_Barrel_water", [8682.8906, 3137.7454, 4.7683716e-006], [], 0, "CAN_COLLIDE"]; _vehicle_115 = _this; _this setPos [8682.8906, 3137.7454, 4.7683716e-006]; }; _vehicle_116 = objNull; if (true) then { _this = createVehicle ["Land_stand_meat_EP1", [8681.2266, 3135.7444, 5.4836273e-006], [], 0, "CAN_COLLIDE"]; _vehicle_116 = _this; _this setDir 6.1236033; _this setPos [8681.2266, 3135.7444, 5.4836273e-006]; }; _vehicle_117 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8671.5859, 3114.8975, -0.0084248902], [], 0, "CAN_COLLIDE"]; _vehicle_117 = _this; _this setDir 37.254837; _this setPos [8671.5859, 3114.8975, -0.0084248902]; }; _vehicle_119 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [4409.2534, 1645.9414, -9.5367432e-006], [], 0, "CAN_COLLIDE"]; _vehicle_119 = _this; _this setPos [4409.2534, 1645.9414, -9.5367432e-006]; }; _vehicle_120 = objNull; if (true) then { _this = createVehicle ["RU_WarfareBAircraftFactory", [4402.6987, 1632.9819, -0.37194243], [], 0, "CAN_COLLIDE"]; _vehicle_120 = _this; _this setDir 203.03345; _this setPos [4402.6987, 1632.9819, -0.37194243]; }; _unit_164 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_2", [4405.0391, 1629.9131, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_164 = _this; _this setDir 11.333591; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_121 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [9107.6191, 4083.9895, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_121 = _this; _this setPos [9107.6191, 4083.9895, -7.6293945e-006]; }; _vehicle_123 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8672.7363, 3126.4424, -8.9645386e-005], [], 0, "CAN_COLLIDE"]; _vehicle_123 = _this; _this setDir 126.78902; _this setPos [8672.7363, 3126.4424, -8.9645386e-005]; }; _vehicle_125 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [8685.5898, 3119.6416, 0.0001115799], [], 0, "CAN_COLLIDE"]; _vehicle_125 = _this; _this setPos [8685.5898, 3119.6416, 0.0001115799]; }; _vehicle_128 = objNull; if (true) then { _this = createVehicle ["MAP_F_postel_manz_kov", [8689.832, 3136.2014, 4.1007996e-005], [], 0, "CAN_COLLIDE"]; _vehicle_128 = _this; _this setDir 5.2232938; _this setPos [8689.832, 3136.2014, 4.1007996e-005]; }; _vehicle_129 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [8690.0186, 3138.6189], [], 0, "CAN_COLLIDE"]; _vehicle_129 = _this; _this setDir -178.17664; _this setPos [8690.0186, 3138.6189]; }; _vehicle_131 = objNull; if (true) then { _this = createVehicle ["Body2", [8690.6748, 3136.9812, 0.59447074], [], 0, "CAN_COLLIDE"]; _vehicle_131 = _this; _this setDir -28.435152; _this setPos [8690.6748, 3136.9812, 0.59447074]; }; _vehicle_133 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [8687.4131, 3133.345, -0.43549845], [], 0, "CAN_COLLIDE"]; _vehicle_133 = _this; _this setDir -268.67715; _this setPos [8687.4131, 3133.345, -0.43549845]; }; _vehicle_135 = objNull; if (true) then { _this = createVehicle ["Land_Water_pipe_EP1", [8689.7686, 3137.6489, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_135 = _this; _this setPos [8689.7686, 3137.6489, -3.0517578e-005]; }; _vehicle_137 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [8685.0371, 3128.3083, -0.51051772], [], 0, "CAN_COLLIDE"]; _vehicle_137 = _this; _this setDir -355.95535; _this setPos [8685.0371, 3128.3083, -0.51051772]; }; _vehicle_139 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [8689.5391, 3146.7109, 1.0490417e-005], [], 0, "CAN_COLLIDE"]; _vehicle_139 = _this; _this setDir -177.30223; _this setPos [8689.5391, 3146.7109, 1.0490417e-005]; }; _vehicle_142 = objNull; if (true) then { _this = createVehicle ["Land_Shelf_EP1", [8687.8262, 3133.0999, 0.0001013279], [], 0, "CAN_COLLIDE"]; _vehicle_142 = _this; _this setDir 2.0808332; _this setPos [8687.8262, 3133.0999, 0.0001013279]; }; _vehicle_143 = objNull; if (true) then { _this = createVehicle ["Land_Rack_EP1", [8691.6025, 3132.9502, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_143 = _this; _this setDir 183.17262; _this setPos [8691.6025, 3132.9502, 2.8610229e-006]; }; _vehicle_150 = objNull; if (true) then { _this = createVehicle ["Land_Nav_Boathouse_Pier", [3350.269, 2297.6863, 0.10457127], [], 0, "CAN_COLLIDE"]; _vehicle_150 = _this; _this setDir 1.1441104; _this setPos [3350.269, 2297.6863, 0.10457127]; }; _vehicle_151 = objNull; if (true) then { _this = createVehicle ["Land_Nav_Boathouse", [3350.269, 2297.679, 0.049202066], [], 0, "CAN_COLLIDE"]; _vehicle_151 = _this; _this setDir 1.1441104; _this setPos [3350.269, 2297.679, 0.049202066]; }; _unit_167 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_1", [3357.1387, 2294.5918, 4.5130548], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_167 = _this; _this setDir 65.974861; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_152 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [3364.219, 2289.1843, 0.14430273], [], 0, "CAN_COLLIDE"]; _vehicle_152 = _this; _this setPos [3364.219, 2289.1843, 0.14430273]; }; _vehicle_154 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [1907.6559, 3623.7019, 8.5830688e-006], [], 0, "CAN_COLLIDE"]; _vehicle_154 = _this; _this setPos [1907.6559, 3623.7019, 8.5830688e-006]; }; _vehicle_156 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [8677.7559, 3128.3306, 9.5367432e-006], [], 0, "CAN_COLLIDE"]; _vehicle_156 = _this; _this setDir 3.8828576; _this setVehicleInit "this allowDammage false; "; _this setPos [8677.7559, 3128.3306, 9.5367432e-006]; }; _vehicle_158 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [9056.7588, 4056.3274, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_158 = _this; _this setDir 142.01888; _this setVehicleInit "this allowDammage false; "; _this setPos [9056.7588, 4056.3274, 7.6293945e-006]; }; _vehicle_160 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [4773.7104, 7486.8223, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_160 = _this; _this setDir 181.84767; _this setVehicleInit "this allowDammage false; "; _this setPos [4773.7104, 7486.8223, 2.8610229e-006]; }; _vehicle_162 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [4418.5303, 1632.2101, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_162 = _this; _this setDir 111.89083; _this setVehicleInit "this allowDammage false; "; _this setPos [4418.5303, 1632.2101, 3.8146973e-006]; }; _vehicle_163 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [4336.8066, 6307.9546, 6.8664551e-005], [], 0, "CAN_COLLIDE"]; _vehicle_163 = _this; _this setPos [4336.8066, 6307.9546, 6.8664551e-005]; }; _unit_187 = objNull; if (true) then { _this = createAgent ["Rita_Ensler_EP1", [4329.2837, 6316.9658, 1.021734], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_187 = _this; _this setDir 301.59369; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_193 = objNull; if (true) then { _this = createAgent ["ValentinaVictim", [4329.7354, 6320.0952, 1.0539727], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_193 = _this; _this setDir 212.50203; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_166 = objNull; if (true) then { _this = createVehicle ["SmallTable", [4329.3374, 6319.7012, -5.3405762e-005], [], 0, "CAN_COLLIDE"]; _vehicle_166 = _this; _this setDir 37.70948; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4329.3374, 6319.7012, -5.3405762e-005]; }; _vehicle_167 = objNull; if (true) then { _this = createVehicle ["LADAWreck", [4332.5957, 6318.7544], [], 0, "CAN_COLLIDE"]; _vehicle_167 = _this; _this setPos [4332.5957, 6318.7544]; }; _vehicle_168 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [4330.9863, 6315.1421], [], 0, "CAN_COLLIDE"]; _vehicle_168 = _this; _this setDir -36.874077; _this setPos [4330.9863, 6315.1421]; }; _vehicle_170 = objNull; if (true) then { _this = createVehicle ["Land_stand_meat_EP1", [4329.9937, 6324.0249], [], 0, "CAN_COLLIDE"]; _vehicle_170 = _this; _this setPos [4329.9937, 6324.0249]; }; _vehicle_171 = objNull; if (true) then { _this = createVehicle ["Land_Barrel_water", [4328.5645, 6320.2412, 0.060871843], [], 0, "CAN_COLLIDE"]; _vehicle_171 = _this; _this setPos [4328.5645, 6320.2412, 0.060871843]; }; _vehicle_172 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [4330.0229, 6321.5151, 0.055474624], [], 0, "CAN_COLLIDE"]; _vehicle_172 = _this; _this setDir -148.94061; _this setPos [4330.0229, 6321.5151, 0.055474624]; }; _vehicle_175 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_EAST", [4341.3843, 6319.667, -0.42202023], [], 0, "CAN_COLLIDE"]; _vehicle_175 = _this; _this setDir 3.6923532; _this setPos [4341.3843, 6319.667, -0.42202023]; }; _vehicle_176 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_D", [4335.8589, 6315.7988, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_176 = _this; _this setDir 4.3039365; _this setPos [4335.8589, 6315.7988, 2.2888184e-005]; }; _vehicle_177 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_Stripes", [4340.8306, 6315.4673, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_177 = _this; _this setDir 7.4080186; _this setPos [4340.8306, 6315.4673, 3.0517578e-005]; }; _vehicle_179 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_D", [4345.3794, 6315.1367, 3.8146973e-005], [], 0, "CAN_COLLIDE"]; _vehicle_179 = _this; _this setDir 0.85640115; _this setPos [4345.3794, 6315.1367, 3.8146973e-005]; }; _vehicle_181 = objNull; if (true) then { _this = createVehicle ["AmmoCrate_NoInteractive_", [4343.3379, 6319.73, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_181 = _this; _this setDir 94.965584; _this setPos [4343.3379, 6319.73, -3.0517578e-005]; }; _vehicle_182 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Large", [4337.6953, 6320.9185, -2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_182 = _this; _this setDir 202.89532; _this setPos [4337.6953, 6320.9185, -2.2888184e-005]; }; _vehicle_183 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [4341.9644, 6320.7368, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_183 = _this; _this setDir 106.0657; _this setPos [4341.9644, 6320.7368, 1.5258789e-005]; }; _vehicle_184 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Small", [4337.4736, 6319.249, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_184 = _this; _this setDir 96.985092; _this setPos [4337.4736, 6319.249, -6.1035156e-005]; }; _vehicle_185 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [4339.8745, 6319.1982, 0], [], 0, "CAN_COLLIDE"]; _vehicle_185 = _this; _this setPos [4339.8745, 6319.1982, 0]; }; _vehicle_188 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4341.5576, 6318.3442, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_188 = _this; _this setDir 7.1644373; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4341.5576, 6318.3442, -1.5258789e-005]; }; _vehicle_190 = objNull; if (true) then { _this = createVehicle ["FoldChair", [4338.6348, 6320.7095, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_190 = _this; _this setDir -9.0015736; _this setPos [4338.6348, 6320.7095, 6.1035156e-005]; }; _vehicle_191 = objNull; if (true) then { _this = createVehicle ["Land_Chair_EP1", [4340.9536, 6320.1968], [], 0, "CAN_COLLIDE"]; _vehicle_191 = _this; _this setDir 76.118629; _this setPos [4340.9536, 6320.1968]; }; _vehicle_194 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4338.7778, 6318.2305], [], 0, "CAN_COLLIDE"]; _vehicle_194 = _this; _this setDir 3.0300236; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4338.7778, 6318.2305]; }; _unit_202 = objNull; if (true) then { _this = createAgent ["USMC_SoldierS_Engineer", [4341.6519, 6319.353, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_202 = _this; _this setDir 161.61288; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_204 = objNull; if (true) then { _this = createAgent ["USMC_Soldier_TL", [4338.6743, 6319.2251, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_204 = _this; _this setDir 165.64389; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_195 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [8686.7412, 3134.1001, -4.529953e-006], [], 0, "CAN_COLLIDE"]; _vehicle_195 = _this; _this setDir 17.305855; _this setPos [8686.7412, 3134.1001, -4.529953e-006]; }; _vehicle_197 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_EP1", [4322.832, 6314.0376, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_197 = _this; _this setDir 127.3079; _this setPos [4322.832, 6314.0376, 3.0517578e-005]; }; _vehicle_198 = objNull; if (true) then { _this = createVehicle ["Land_tires_EP1", [4320.9902, 6314.1929, 5.3405762e-005], [], 0, "CAN_COLLIDE"]; _vehicle_198 = _this; _this setDir 27.210705; _this setPos [4320.9902, 6314.1929, 5.3405762e-005]; }; _vehicle_199 = objNull; if (true) then { _this = createVehicle ["VaultStorageLocked", [4322.5024, 6315.3901, 3.8146973e-005], [], 0, "CAN_COLLIDE"]; _vehicle_199 = _this; _this setDir -22.658051; _this setPos [4322.5024, 6315.3901, 3.8146973e-005]; }; _vehicle_200 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4323.3477, 6313.5117, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_200 = _this; _this setDir -57.318203; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4323.3477, 6313.5117, 1.5258789e-005]; }; _unit_205 = objNull; if (true) then { _this = createAgent ["Reynolds_PMC", [4322.5977, 6313.9746, -2.2888184e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_205 = _this; _this setDir 115.78899; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_219 = objNull; if (true) then { _this = createVehicle ["USMC_WarfareBHeavyFactory", [2242.9868, 9478.7061, -0.27300224], [], 0, "CAN_COLLIDE"]; _vehicle_219 = _this; _this setDir -112.31166; _this setPos [2242.9868, 9478.7061, -0.27300224]; }; _unit_213 = objNull; if (true) then { _this = createAgent ["FR_Corpsman", [2240.3418, 9481.8193, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_213 = _this; _this setDir 107.45454; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_216 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_AR", [2236.7632, 9477.0029, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_216 = _this; _this setDir 59.489071; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_221 = objNull; if (true) then { _this = createVehicle ["FoldTable", [2237.605, 9477.3887, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_221 = _this; _this setDir 57.468903; _this setPos [2237.605, 9477.3887, -7.6293945e-006]; }; _vehicle_222 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [2260.1619, 9466.2559, -0.0001335144], [], 0, "CAN_COLLIDE"]; _vehicle_222 = _this; _this setPos [2260.1619, 9466.2559, -0.0001335144]; }; _vehicle_223 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_Stripes", [2247.5969, 9481.2881, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_223 = _this; _this setDir -90.718864; _this setPos [2247.5969, 9481.2881, -7.6293945e-006]; }; _vehicle_225 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_Stripes", [2247.5811, 9477.084, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_225 = _this; _this setDir -92.796631; _this setPos [2247.5811, 9477.084, -3.8146973e-006]; }; _vehicle_227 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_Stripes", [2247.7847, 9473.082, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_227 = _this; _this setDir -95.729897; _this setPos [2247.7847, 9473.082, -3.8146973e-006]; }; _vehicle_229 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [4772.0981, 7485.4399, 2.1457672e-006], [], 0, "CAN_COLLIDE"]; _vehicle_229 = _this; _this setPos [4772.0981, 7485.4399, 2.1457672e-006]; }; _vehicle_231 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [2240.9014, 9477.126, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_231 = _this; _this setDir 185.18335; _this setPos [2240.9014, 9477.126, 3.8146973e-006]; }; _vehicle_233 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [5227.0308, 8224.2168, -2.3126602e-005], [], 0, "CAN_COLLIDE"]; _vehicle_233 = _this; _this setDir 108.42027; _this setPos [5227.0308, 8224.2168, -2.3126602e-005]; }; _vehicle_235 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [3357.9116, 2293.3701, 1.7688445], [], 0, "CAN_COLLIDE"]; _vehicle_235 = _this; _this setDir -145.64645; _this setPos [3357.9116, 2293.3701, 1.7688445]; }; _vehicle_237 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4422.0479, 1620.3756, -1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_237 = _this; _this setDir -67.785156; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; _this setPos [4422.0479, 1620.3756, -1.335144e-005]; }; _vehicle_238 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [5183.0669, 4819.2705, -20.840933], [], 0, "CAN_COLLIDE"]; _vehicle_238 = _this; _this setDir -62.274483; _this setPos [5183.0669, 4819.2705, -20.840933]; }; _vehicle_239 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [5176.5034, 4850.0347, 0.4459579], [], 0, "CAN_COLLIDE"]; _vehicle_239 = _this; _this setDir -140.07721; _this setPos [5176.5034, 4850.0347, 0.4459579]; }; _vehicle_240 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [5158.0107, 4842.1348, 13.330317], [], 0, "CAN_COLLIDE"]; _vehicle_240 = _this; _this setDir 34.215908; _this setPos [5158.0107, 4842.1348, 13.330317]; }; _vehicle_241 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [5140.5688, 4863.0498, -18.283659], [], 0, "CAN_COLLIDE"]; _vehicle_241 = _this; _this setDir -18.751335; _this setPos [5140.5688, 4863.0498, -18.283659]; }; _vehicle_242 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [5131.5083, 4856.9668, -12.521091], [], 0, "CAN_COLLIDE"]; _vehicle_242 = _this; _this setDir -126.48759; _this setPos [5131.5083, 4856.9668, -12.521091]; }; _vehicle_243 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [5180.0156, 4866.1475, -13.298203], [], 0, "CAN_COLLIDE"]; _vehicle_243 = _this; _this setDir 39.340656; _this setPos [5180.0156, 4866.1475, -13.298203]; }; _vehicle_244 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [5152.0928, 4826.6182, 15.491059], [], 0, "CAN_COLLIDE"]; _vehicle_244 = _this; _this setDir 213.79945; _this setPos [5152.0928, 4826.6182, 15.491059]; }; _vehicle_245 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [5167.9087, 4803.4546, -4.7569647], [], 0, "CAN_COLLIDE"]; _vehicle_245 = _this; _this setDir -23.346453; _this setPos [5167.9087, 4803.4546, -4.7569647]; }; _vehicle_246 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [5130.1533, 4840.3062, -3.3775022], [], 0, "CAN_COLLIDE"]; _vehicle_246 = _this; _this setDir -97.729782; _this setPos [5130.1533, 4840.3062, -3.3775022]; }; _vehicle_247 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [5175.4121, 4808.8828, -18.323196], [], 0, "CAN_COLLIDE"]; _vehicle_247 = _this; _this setDir -23.346453; _this setPos [5175.4121, 4808.8828, -18.323196]; }; _vehicle_248 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [5122.9023, 4840.7241, -15.149178], [], 0, "CAN_COLLIDE"]; _vehicle_248 = _this; _this setDir -173.21558; _this setPos [5122.9023, 4840.7241, -15.149178]; }; _vehicle_249 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [5159.1265, 4811.7598, -9.1012087], [], 0, "CAN_COLLIDE"]; _vehicle_249 = _this; _this setDir -80.354836; _this setPos [5159.1265, 4811.7598, -9.1012087]; }; _vehicle_250 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [5125.085, 4832.7314, -11.982601], [], 0, "CAN_COLLIDE"]; _vehicle_250 = _this; _this setDir -394.30872; _this setPos [5125.085, 4832.7314, -11.982601]; }; _vehicle_251 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [5183.5825, 4821.2554, -19.619215], [], 0, "CAN_COLLIDE"]; _vehicle_251 = _this; _this setDir -23.346453; _this setPos [5183.5825, 4821.2554, -19.619215]; }; _vehicle_255 = objNull; if (true) then { _this = createVehicle ["MAP_postel_manz_kov", [4432.2036, 1626.1425, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_255 = _this; _this setDir 21.867239; _this setPos [4432.2036, 1626.1425, -1.9073486e-006]; }; _unit_219 = objNull; if (true) then { _this = createAgent ["Dr_Hladik_EP1", [4430.7876, 1627.1011, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_219 = _this; _this setDir -6.011806; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_256 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net2", [4425.2188, 1617.4032, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_256 = _this; _this setDir -66.31163; _this setPos [4425.2188, 1617.4032, 5.7220459e-006]; }; _vehicle_257 = objNull; if (true) then { _this = createVehicle ["Land_Water_pipe_EP1", [4431.8911, 1626.0852, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_257 = _this; _this setDir -188.27179; _this setPos [4431.8911, 1626.0852, 1.5258789e-005]; }; _vehicle_258 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [9046.8604, 4057.0906, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_258 = _this; _this setDir 182.35988; _this setPos [9046.8604, 4057.0906, 2.6702881e-005]; }; _unit_220 = objNull; if (true) then { _this = createAgent ["Soldier_PMC", [4422.8799, 1619.8151, 0.015900498], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_220 = _this; _this setDir -76.864822; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_261 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [7223.8438, 733.90039, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _vehicle_261 = _this; _this setPos [7223.8438, 733.90039, -9.5367432e-007]; }; _vehicle_263 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [4409.0327, 1627.9761, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_263 = _this; _this setDir 122.8466; _this setPos [4409.0327, 1627.9761, -1.5258789e-005]; }; _vehicle_265 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [3794.4277, 7652.9263, 3.1340871], [], 0, "CAN_COLLIDE"]; _vehicle_265 = _this; _this setPos [3794.4277, 7652.9263, 3.1340871]; }; _unit_221 = objNull; if (true) then { _this = createAgent ["RU_Villager1", [3794.375, 7651.1772, 3.1557264], [], 0, "CAN_COLLIDE"]; {_this removeMagazine _x;} count magazines _this; removeAllWeapons _this; _this switchMove ""; _unit_221 = _this; _this setDir -237.80453; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; processInitCommands;