private "_uid"; _uid = getPlayerUID player; //Remove all invites to this player { if (_uid == _x select 1) then { dayz_activeInvites set [_forEachIndex,"delete"]; }; } forEach dayz_activeInvites; dayz_activeInvites = dayz_activeInvites - ["delete"]; _this ctrlShow false; //Sync change to all remote machines (less data than sending whole array) PVDZ_groupInvite = [false,_uid]; publicVariableServer "PVDZ_groupInvite";