//Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools private ["_isAdmin","_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_IsNearPlot","_buildables","_center","_toolCheck","_plotcheck","_buildcheck","_isfriendly","_isowner","_require","_text","_near","_hasPole"]; _pos = _this select 0; _item = _this select 1; _toolCheck = _this select 2; _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _requireplot = DZE_requireplot; _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins; // "Unable to build trader nearby." if (!canbuild) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];}; if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); }; _checkClass = { private ["_checkOK","_distance"]; _checkOK = false; _distance = DZE_SafeZoneNoBuildDistance; { if (typeName _x == "ARRAY") then { if (_x select 0 == _classname) then {_checkOK = true; _distance = _x select 1;}; } else { if (_x == _className) then {_checkOK = true}; }; if (_checkOK) exitWith {}; } count DZE_SafeZoneNoBuildItems; [_checkOK,_distance] }; _isPole = (_classname == "Plastic_Pole_EP1_DZ"); _isLandFireDZ = (_classname == "Land_Fire_DZ"); _canBuild = false; _hasPole = false; _nearestPole = objNull; _ownerID = 0; _friendlies = []; if (_isPole) then { _plotcheck = [player, true] call FNC_find_plots; _distance = DZE_PlotPole select 1; if (DZE_limitPlots && !_isAdmin) then { { if (_x getVariable["ownerPUID","0"] == dayz_playerUID || (_x getVariable["CharacterID","0"] == dayz_characterID)) exitWith { _hasPole = true; }; } count (entities "Plastic_Pole_EP1_DZ"); }; } else { _plotcheck = [player, false] call FNC_find_plots; _distance = DZE_PlotPole select 0; }; _IsNearPlot = _plotcheck select 1; _nearestPole = _plotcheck select 2; if (_isPole && {_IsNearPlot > 0}) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];}; if (_hasPole) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_PLAYER_133" call dayz_rollingMessages; [_canBuild, _isPole];}; if (_IsNearPlot == 0) then { if (_requireplot == 0 || {_isLandFireDZ}) then { _canBuild = true; }; } else { _ownerID = _nearestPole getVariable["CharacterID","0"]; if (dayz_characterID == _ownerID) then { _canBuild = true; } else { if (DZE_permanentPlot) then { _buildcheck = [player, _nearestPole] call FNC_check_access; _isowner = _buildcheck select 0; _isfriendly = ((_buildcheck select 1) or (_buildcheck select 3)); if (_isowner || _isfriendly) then { _canBuild = true; }; } else { _friendlies = player getVariable ["friendlyTo",[]]; if (_ownerID in _friendlies) then { _canBuild = true; }; }; }; }; if (!_canBuild) exitWith { dayz_actionInProgress = false; if (_isNearPlot == 0) then { format[localize "STR_EPOCH_PLAYER_135",localize "str_epoch_player_246",_distance] call dayz_rollingMessages; } else { localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages; }; [_canBuild, _isPole]; }; if (DZE_BuildHeightLimit > 0 && ((getPosATL (vehicle player)) select 2) > DZE_BuildHeightLimit) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages; [false, _isPole];}; // Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"]; _center = if (isNull _nearestPole) then {_pos} else {_nearestPole}; if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];}; _text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName'); _buildCheck = call _checkClass; if (_buildCheck select 0 && !_isAdmin) then { _canBuild = !((getPosATL player) call DZE_SafeZonePosCheck); }; if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];}; if (count DZE_NoBuildNear > 0 && !_isAdmin) then { _near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]); if ((count _near) > 0) then { _canBuild = false; }; }; if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole];}; if (_toolCheck) then { _require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require"); _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _canBuild = [_item, _require, _classname] call dze_requiredItemsCheck; }; //When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!(_canBuild select 0)) exitWith{}; [_canBuild, _isPole];