/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-150.000000,-75.000000,-50.000000,-25.000000,0.000000,"init"}; item1[] = {"idle_exceeded",4,218,0.000000,225.000000,100.000000,275.000000,0.000000,"idle" \n "exceeded"}; item2[] = {"master_moved",4,218,-150.000000,300.000000,-50.000000,350.000000,0.000000,"master" \n "moved"}; item3[] = {"Moving",2,250,-150.000000,375.000000,-50.000000,425.000000,0.000000,"Moving"}; item4[] = {"close",4,218,-275.000000,300.000000,-175.000000,350.000000,1.000000,"close"}; item5[] = {"",7,210,-229.000000,246.000000,-221.000000,254.000000,0.000000,""}; item6[] = {"Waiting",2,250,-150.000000,225.000000,-50.000000,275.000000,0.000000,"Waiting"}; item7[] = {"preloaded",4,218,-150.000000,0.000000,-50.000000,50.000000,0.000000,"preloaded"}; item8[] = {"reorientate",4,218,-150.000000,450.000000,-50.000000,500.000000,0.000000,"reorientate"}; item9[] = {"Sitting",2,250,150.000000,225.000000,250.000000,275.000000,0.000000,"Sitting"}; item10[] = {"master_moved",4,218,350.000000,275.000000,450.000000,325.000000,0.000000,"master" \n "moved"}; item11[] = {"Getting_Up",2,250,525.000000,200.000000,625.000000,250.000000,0.000000,"Getting Up"}; item12[] = {"Up",4,218,525.000000,500.000000,625.000000,550.000000,0.000000,"Up"}; item13[] = {"dead",4,218,0.000000,300.000000,100.000000,350.000000,9.000000,"dead"}; item14[] = {"End",1,250,0.000000,375.000000,100.000000,425.000000,0.000000,"End"}; item15[] = {"stay",4,218,0.000000,125.000000,100.000000,175.000000,1.000000,"stay"}; item16[] = {"",7,210,-29.000002,245.999985,-20.999998,254.000015,0.000000,""}; item17[] = {"",7,210,-29.000000,146.000000,-21.000000,153.999985,0.000000,""}; item18[] = {"Staying",2,250,150.000000,125.000000,250.000000,175.000000,0.000000,"Staying"}; item19[] = {"commanded",4,218,350.000000,175.000000,450.000000,225.000000,0.000000,"commanded"}; item20[] = {"",7,210,271.000000,146.000000,279.000000,154.000000,0.000000,""}; item21[] = {"",7,210,271.000000,196.000000,279.000000,204.000000,0.000000,""}; item22[] = {"too_long",4,218,350.000000,125.000000,450.000000,175.000000,0.000000,"too long"}; item23[] = {"",7,210,271.000000,246.000000,279.000000,254.000000,0.000000,""}; item24[] = {"",7,210,271.000000,296.000000,279.000000,304.000000,0.000000,""}; item25[] = {"track",4,218,0.000000,25.000000,100.000000,75.000000,0.000000,"track"}; item26[] = {"",7,210,-29.000000,46.000008,-21.000000,53.999996,0.000000,""}; item27[] = {"Tracking",2,250,275.000000,-50.000000,375.000000,0.000000,0.000000,"Tracking"}; item28[] = {"commanded",4,218,425.000000,-50.000000,525.000000,0.000000,0.000000,"commanded"}; item29[] = {"Checking",2,250,150.000000,25.000000,250.000000,75.000000,0.000000,"Checking"}; item30[] = {"has_target",4,218,150.000000,-50.000000,250.000000,0.000000,1.000000,"has target"}; item31[] = {"no_target",4,218,425.000000,25.000000,525.000000,75.000000,4.000000,"no target"}; item32[] = {"",7,210,571.000000,-41.500000,579.000000,-33.500000,0.000000,""}; item33[] = {"",7,210,571.000000,-154.000000,579.000000,-146.000000,0.000000,""}; item34[] = {"",7,210,396.000000,46.000008,404.000000,53.999989,0.000000,""}; item35[] = {"",7,210,396.000000,-28.999994,404.000000,-21.000006,0.000000,""}; item36[] = {"at_target",4,218,350.000000,-125.000000,450.000000,-75.000000,1.000000,"at target"}; item37[] = {"",7,210,571.000000,-28.999992,579.000000,-21.000008,0.000000,""}; item38[] = {"",7,210,571.000000,46.000008,579.000000,53.999996,0.000000,""}; item39[] = {"",7,210,-229.000000,-154.000000,-221.000000,-146.000000,0.000000,""}; item40[] = {"",7,210,421.000000,-404.000000,429.000000,-396.000000,0.000000,""}; item41[] = {"reorientate",4,218,225.000000,-125.000000,325.000000,-75.000000,0.000000,"reorientate"}; item42[] = {"action_init",2,250,-150.000000,75.000000,-50.000000,125.000000,0.000000,"action init"}; item43[] = {"true",8,218,-150.000000,150.000000,-50.000000,200.000000,0.000000,"true"}; item44[] = {"commanded",4,218,350.000000,225.000000,450.000000,275.000000,0.000000,"commanded"}; item45[] = {"",7,210,-304.000000,246.000000,-296.000000,253.999985,0.000000,""}; item46[] = {"",7,210,-29.000000,321.000000,-21.000000,329.000000,0.000000,""}; item47[] = {"",7,210,196.000000,196.000000,204.000000,204.000000,0.000000,""}; item48[] = {"",7,210,46.000000,196.000000,54.000000,204.000000,0.000000,""}; item49[] = {"",7,210,395.999969,95.999992,404.000000,104.000000,0.000000,""}; item50[] = {"",7,210,196.000000,96.000000,204.000000,104.000000,0.000000,""}; item51[] = {"",7,210,-29.000000,96.000000,-21.000000,104.000000,0.000000,""}; item52[] = {"move",4,218,0.000000,-300.000000,100.000000,-250.000000,8.000000,"move"}; item53[] = {"Get_Position",2,250,125.000000,-300.000000,225.000000,-250.000000,0.000000,"Get Position"}; item54[] = {"valid_position",4,218,125.000000,-375.000000,225.000000,-325.000000,0.000000,"valid position"}; item55[] = {"Moving_1",2,250,250.000000,-375.000000,350.000000,-325.000000,0.000000,"Moving"}; item56[] = {"no_position",4,218,125.000000,-225.000000,225.000000,-175.000000,0.000000,"no position"}; item57[] = {"commanded",4,218,250.000000,-225.000000,350.000000,-175.000000,0.000000,"commanded"}; item58[] = {"",7,210,170.999969,-154.000000,179.000031,-146.000000,0.000000,""}; item59[] = {"lost",4,218,400.000000,-325.000000,500.000000,-275.000000,0.000000,"lost"}; item60[] = {"",7,210,658.500000,-354.000000,666.500000,-346.000000,0.000000,""}; item61[] = {"",7,210,496.000000,-504.000000,504.000000,-496.000000,0.000000,""}; item62[] = {"",7,210,696.000000,-553.999939,704.000000,-546.000000,0.000000,""}; item63[] = {"",7,210,-28.999996,-279.000000,-21.000002,-271.000000,0.000000,""}; item64[] = {"",7,210,296.000000,-404.000000,304.000000,-396.000000,0.000000,""}; item65[] = {"",7,210,721.000061,-404.000000,728.999939,-396.000000,0.000000,""}; item66[] = {"",7,210,721.000000,-279.000000,729.000000,-271.000000,0.000000,""}; item67[] = {"",7,210,721.000000,358.500000,729.000000,366.499969,0.000000,""}; item68[] = {"",7,210,-29.000000,246.000000,-21.000000,254.000000,0.000000,""}; item69[] = {"",7,210,120.999992,358.500000,129.000000,366.500000,0.000000,""}; item70[] = {"",7,210,-29.000000,-354.000000,-21.000000,-346.000000,0.000000,""}; item71[] = {"player_enter__ve",4,218,-150.000000,-375.000000,-50.000000,-325.000000,2.000000,"player enter " \n "vehicle"}; item72[] = {"in_vehicle",2,250,-525.000000,-375.000000,-425.000000,-325.000000,0.000000,"in vehicle"}; item73[] = {"player_exit__veh",4,218,-525.000000,-300.000000,-425.000000,-250.000000,0.000000,"player exit " \n "vehicle"}; item74[] = {"",7,210,-228.999985,-404.000000,-221.000015,-396.000000,0.000000,""}; item75[] = {"move_to_vehicle",2,250,-275.000000,-375.000000,-175.000000,-325.000000,0.000000,"move to vehicle"}; item76[] = {"at_vehicle",4,218,-400.000000,-375.000000,-300.000000,-325.000000,0.000000,"at vehicle"}; item77[] = {"",7,210,-478.999969,-404.000000,-471.000031,-396.000000,0.000000,""}; item78[] = {"",7,210,-229.000000,-404.000000,-221.000000,-396.000000,0.000000,""}; item79[] = {"vehicle_too_far",4,218,-275.000000,-300.000000,-175.000000,-250.000000,0.000000,"vehicle too far"}; item80[] = {"Wait",2,250,-400.000000,-300.000000,-300.000000,-250.000000,0.000000,"Wait"}; item81[] = {"call_back",4,218,-400.000000,-225.000000,-300.000000,-175.000000,0.000000,"call back"}; item82[] = {"",7,210,-354.000000,246.000000,-346.000000,254.000000,0.000000,""}; item83[] = {"In_Position",4,218,-300.000000,-250.000000,-200.000000,-200.000000,1.000000,"In Position"}; item84[] = {"reorientate",4,218,-175.000000,-325.000000,-75.000000,-275.000000,0.000000,"reorientate"}; item85[] = {"",7,210,-479.000000,96.000008,-471.000000,103.999992,0.000000,""}; item86[] = {"",7,210,96.000000,96.000000,104.000000,104.000000,0.000000,""}; item87[] = {"",7,210,296.000000,-154.000000,304.000000,-146.000015,0.000000,""}; item88[] = {"",7,210,471.000000,146.000000,479.000000,154.000000,0.000000,""}; item89[] = {"",7,210,471.000000,196.000000,479.000000,204.000000,0.000000,""}; item90[] = {"",7,210,471.000000,246.000000,479.000000,254.000000,0.000000,""}; item91[] = {"",7,210,471.000000,296.000000,479.000000,304.000000,0.000000,""}; item92[] = {"",7,210,-304.000000,520.999939,-296.000000,529.000000,0.000000,""}; item93[] = {"",7,210,-354.000000,246.000000,-346.000000,254.000000,0.000000,""}; item94[] = {"has_target",4,218,250.000000,-475.000000,350.000000,-425.000000,2.000000,"has target"}; item95[] = {"chase",2,250,375.000000,-475.000000,475.000000,-425.000000,0.000000,"chase"}; item96[] = {"reorientate",4,218,375.000000,-550.000000,475.000000,-500.000000,0.000000,"reorientate"}; item97[] = {"",7,210,658.500000,-454.000000,666.500000,-446.000000,0.000000,""}; item98[] = {"",7,210,495.999969,-454.000000,504.000000,-446.000000,0.000000,""}; item99[] = {"",7,210,658.500000,-503.999969,666.500000,-496.000000,0.000000,""}; item100[] = {"",7,210,496.000000,-554.000000,504.000000,-546.000000,0.000000,""}; item101[] = {"commanded",4,218,525.000000,-575.000000,625.000000,-525.000000,0.000000,"commanded"}; item102[] = {"target_lost",4,218,525.000000,-475.000000,625.000000,-425.000000,0.000000,"target lost"}; item103[] = {"target_dead",4,218,525.000000,-525.000000,625.000000,-475.000000,0.000000,"target dead"}; item104[] = {"",7,210,696.000000,-154.000000,704.000000,-146.000000,0.000000,""}; item105[] = {"find_target",4,218,350.000000,-275.000000,450.000000,-225.000000,1.000000,"find target"}; item106[] = {"DayZ_Dog_Agent_FSM",-1,250,-475.000000,-625.000000,-75.000000,-425.000000,0.000000,"DayZ Dog Agent FSM" \n "Created by Rocket and Alby"}; item107[] = {"____FAKE____",9,4280,0.000000,0.000000,0.000000,0.000000,0.000000,"____FAKE____"}; version=1; class LayoutItems { class Item106 { class ItemInfo { FontFace="Arial"; FontHeight=19; lStyle=1; lColor=-1; }; }; }; link0[] = {0,7}; link1[] = {1,9}; link2[] = {2,3}; link3[] = {3,4}; link4[] = {3,8}; link5[] = {3,46}; link6[] = {4,5}; link7[] = {5,6}; link8[] = {6,2}; link9[] = {6,13}; link10[] = {6,16}; link11[] = {7,42}; link12[] = {8,3}; link13[] = {9,13}; link14[] = {9,23}; link15[] = {9,47}; link16[] = {10,91}; link17[] = {11,12}; link18[] = {11,67}; link19[] = {12,92}; link20[] = {13,14}; link21[] = {15,18}; link22[] = {16,1}; link23[] = {16,17}; link24[] = {17,15}; link25[] = {17,51}; link26[] = {18,20}; link27[] = {18,50}; link28[] = {19,89}; link29[] = {20,21}; link30[] = {20,22}; link31[] = {21,19}; link32[] = {22,88}; link33[] = {23,24}; link34[] = {23,44}; link35[] = {24,10}; link36[] = {25,29}; link37[] = {26,25}; link38[] = {26,63}; link39[] = {27,35}; link40[] = {27,36}; link41[] = {27,41}; link42[] = {28,37}; link43[] = {29,30}; link44[] = {29,34}; link45[] = {30,27}; link46[] = {31,38}; link47[] = {32,33}; link48[] = {33,87}; link49[] = {34,31}; link50[] = {34,49}; link51[] = {35,28}; link52[] = {35,34}; link53[] = {36,27}; link54[] = {38,32}; link55[] = {39,5}; link56[] = {40,65}; link57[] = {41,27}; link58[] = {42,43}; link59[] = {43,6}; link60[] = {44,90}; link61[] = {45,5}; link62[] = {46,13}; link63[] = {46,68}; link64[] = {47,48}; link65[] = {48,15}; link66[] = {49,50}; link67[] = {50,86}; link68[] = {51,26}; link69[] = {52,53}; link70[] = {53,54}; link71[] = {53,56}; link72[] = {54,55}; link73[] = {55,57}; link74[] = {55,59}; link75[] = {55,64}; link76[] = {55,94}; link77[] = {55,105}; link78[] = {56,58}; link79[] = {57,87}; link80[] = {58,39}; link81[] = {59,55}; link82[] = {60,55}; link83[] = {61,100}; link84[] = {61,103}; link85[] = {62,104}; link86[] = {63,52}; link87[] = {63,70}; link88[] = {64,40}; link89[] = {65,66}; link90[] = {66,67}; link91[] = {67,69}; link92[] = {69,13}; link93[] = {70,71}; link94[] = {71,75}; link95[] = {72,73}; link96[] = {72,77}; link97[] = {73,85}; link98[] = {74,64}; link99[] = {75,76}; link100[] = {75,78}; link101[] = {75,79}; link102[] = {75,84}; link103[] = {76,72}; link104[] = {77,78}; link105[] = {79,80}; link106[] = {80,78}; link107[] = {80,81}; link108[] = {80,83}; link109[] = {81,82}; link110[] = {82,45}; link111[] = {83,80}; link112[] = {84,75}; link113[] = {85,42}; link114[] = {86,13}; link115[] = {87,58}; link116[] = {88,89}; link117[] = {89,11}; link118[] = {90,11}; link119[] = {91,90}; link120[] = {92,45}; link121[] = {94,95}; link122[] = {95,40}; link123[] = {95,96}; link124[] = {95,98}; link125[] = {96,95}; link126[] = {97,60}; link127[] = {98,61}; link128[] = {98,102}; link129[] = {99,97}; link130[] = {100,101}; link131[] = {101,62}; link132[] = {102,97}; link133[] = {103,99}; link134[] = {104,33}; link135[] = {105,55}; link136[] = {28,107}; globals[] = {25.000000,1,0,0,0,640,480,1,328,6316128,1,-1050.945190,1340.164185,622.805908,-920.993103,1411,911,1}; window[] = {2,-1,-1,-1,-1,830,50,1258,50,3,1429}; *//*%FSM*/ class FSM { fsmName = "DayZ Dog Agent"; class States { /*%FSM*/ class init { name = "init"; init = /*%FSM*/"_dog = _this select 0;" \n "_type = _this select 1;" \n "_standing = true;" \n "_command = ""none"";" \n "_forceWalk = false;" \n "_maxSpeed = 1;" \n "_maxSpeedInit = _maxSpeed;" \n "_forceChange = false;" \n "_staySkill = 30;" \n "_senseSkill = 300; //x3 for tracking?" \n "_target = objNull;" \n "_attackTarget = objNull;" \n "_target setVariable ['forceWalk',false];" \n "_pos = position _dog;" \n "_lastPos = _pos;" \n "_move = """";" \n "_movePos = [];" \n "_watchDog = true;" \n "_idleTime = 5;" \n "_coolDown = 0;" \n "" \n "_hunger = 0;" \n "_thrist = 0;" \n "_actionLieDown = false;" \n "" \n "_character = player;" \n "" \n "_actionDir = ""\z\addons\dayz_code\actions\dog\"";" \n "" \n "_speedVal = [1,8,-1];" \n "" \n "_dog setVariable [""state"", ""passive"", true];" \n "_dog setVariable [""currentSpeed"", _maxSpeed];"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class preloaded { priority = 0.000000; to="action_init"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"dayz_clientPreload and (!isNil ""_handle"")"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Moving { name = "Moving"; init = /*%FSM*/"_pos = [(getPos (vehicle player)),1,2,4,0,5,0] call BIS_fnc_findSafePos;" \n "" \n "_dog moveTo _pos;" \n "_dog forceSpeed (_speedVal select _maxSpeed);" \n "" \n "_waitTime = time;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class close { priority = 1.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(vehicle player) distance _dog < 5"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class reorientate { priority = 0.000000; to="Moving"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((time - _waitTime) > 1)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Waiting { name = "Waiting"; init = /*%FSM*/"_waitTime = time;" \n "_lastpos = _pos;" \n "_lostTarget = false;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class move { priority = 8.000000; to="Get_Position"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command == ""move"""/*%FSM*/; action=/*%FSM*/"_command = ""none"";" \n "_lost = false;" \n "_dog setVariable [""state"", ""aggressive"", true];"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class player_enter__ve { priority = 2.000000; to="move_to_vehicle"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"vehicle _character != _character"/*%FSM*/; action=/*%FSM*/"diag_log ""PLAYER ENTERED VEHICLE"";"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class stay { priority = 1.000000; to="Staying"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command == ""stay"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class track { priority = 0.000000; to="Checking"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command == ""track"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class idle_exceeded { priority = 0.000000; to="Sitting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((time - _waitTime) > _idleTime) and _standing"/*%FSM*/; action=/*%FSM*/"_standing = false;" \n "if (!_watchDog) then {" \n " _move = ""Dog_LieDown"";" \n "} else {" \n " _move = ""Dog_SitDown"";" \n "};" \n "[objNull, _dog, rSwitchMove,_move] call RE;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class master_moved { priority = 0.000000; to="Moving"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(vehicle player) distance _dog > 2"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Sitting { name = "Sitting"; init = /*%FSM*/"_waitTime = time;" \n "_coolDown = (random 4) + 2;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class stay { priority = 1.000000; to="Staying"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command == ""stay"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class master_moved { priority = 0.000000; to="Getting_Up"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"player distance _dog > 2"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class commanded { priority = 0.000000; to="Getting_Up"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command != ""none"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Getting_Up { name = "Getting_Up"; init = /*%FSM*/"_anim = animationState _dog;" \n "if (_anim == ""Dog_SitDown"") then {" \n " _move = ""Dog_SitUp"";" \n "} else {" \n " _move = ""Dog_GetUp"";" \n "};" \n "" \n "[objNull, _dog, rSwitchMove,_move] call RE;" \n "_waitTime = time;" \n "_standing = true;" \n "_actionLieDown = false;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Up { priority = 0.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((time - _waitTime) > 0.5)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class End { name = "End"; init = /*%FSM*/"//qq" \n "" \n "terminate _heartbeat;" \n "" \n "player setVariable [""dogID"", 0];"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { }; }; /*%FSM*/ /*%FSM*/ class Staying { name = "Staying"; init = /*%FSM*/"if(_standing) then {" \n " _standing = false;" \n " if (!_watchDog) then {" \n " _move = ""Dog_LieDown"";" \n " _actionLieDown = false;" \n " } else {" \n " _move = ""Dog_SitDown"";" \n " _actionLieDown = true;" \n " };" \n " [objNull, _dog, rSwitchMove,_move] call RE;" \n "};" \n "" \n "_waitTime = time;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class commanded { priority = 0.000000; to="Getting_Up"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command != ""stay"""/*%FSM*/; action=/*%FSM*/"if (_command == ""return"") then {" \n " if ((player distance _dog > 5) and (_watchDog)) then {" \n " _dog playActionNow ""GestureBark"";" \n " [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n " };" \n "};"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class too_long { priority = 0.000000; to="Getting_Up"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((time - _waitTime) > _staySkill)"/*%FSM*/; action=/*%FSM*/"_command = ""none"";"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Tracking { name = "Tracking"; init = /*%FSM*/"_pos = [(getPos _target),1,2,4,0,5,0] call BIS_fnc_findSafePos;" \n "_dog moveTo _pos;" \n "_dog forceSpeed (_speedVal select _maxSpeed);" \n "_forceChange = false;" \n "" \n "_waitTime = time;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class no_target { priority = 4.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"isNull _target and ((time - _waitTime) > 2)"/*%FSM*/; action=/*%FSM*/"_command = ""none"";"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class at_target { priority = 1.000000; to="Tracking"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_dog distance _target < 10"/*%FSM*/; action=/*%FSM*/"if (_watchDog) then {" \n " _dog playActionNow ""GestureBark"";" \n " [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n "};"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class commanded { priority = 0.000000; to="____FAKE____"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command != ""track"""/*%FSM*/; action=/*%FSM*/"if (_command == ""return"") then {" \n " if ((player distance _dog > 5) and (_watchDog)) then {" \n " _dog playActionNow ""GestureBark"";" \n " [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n " };" \n "};"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class reorientate { priority = 0.000000; to="Tracking"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((time - _waitTime) > 0.5)"/*%FSM*/; action=/*%FSM*/"if ((random 1) < 0.3 and (time - _coolDown > 4) and _dog distance _target > 10 ) then {" \n " _dog playActionNow ""GestureSniff"";" \n " _coolDown = time;" \n "};"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Checking { name = "Checking"; init = /*%FSM*/"_lastPos = position _dog;" \n "" \n "_list = (position _dog) nearEntities [""Animal"",(_senseSkill * 3)];" \n "_list = _list - [_dog];" \n "" \n "if (count _list > 0) then {" \n " _target = _list select 0;" \n "} else {" \n " _target = objNull;" \n "};" \n "" \n "_dog playActionNow ""GestureSniff"";" \n "_waitTime = time;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class no_target { priority = 4.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"isNull _target and ((time - _waitTime) > 2)"/*%FSM*/; action=/*%FSM*/"_command = ""none"";"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class has_target { priority = 1.000000; to="Tracking"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!isNull _target and ((time - _waitTime) > 2)"/*%FSM*/; action=/*%FSM*/"_lastPos = position _dog;"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class action_init { name = "action_init"; init = /*%FSM*/"_heartbeat = [_dog,_handle] spawn {" \n " disableSerialization;" \n "" \n " _dog = _this select 0;" \n " _handle = _this select 1;" \n " _handle setFSMVariable [""_thirst"",0];" \n " _handle setFSMVariable [""_hunger"",0];" \n " " \n " _display = uiNamespace getVariable 'DAYZ_GUI_display';" \n " _ctrlDogFood = _display displayCtrl 1701;" \n " _ctrlDogFood ctrlShow true;" \n " _ctrlDogFoodBorder = _display displayCtrl 1501;" \n " _ctrlDogFoodBorder ctrlShow true;" \n " _ctrlDogWater = _display displayCtrl 1702;" \n " _ctrlDogWater ctrlShow true;" \n " _ctrlDogWaterBorder = _display displayCtrl 1502;" \n " _ctrlDogWaterBorder ctrlShow true;" \n " " \n " while {alive _dog} do {" \n " _vel = velocity _dog;" \n " _speed = [0,0,0] distance _vel;" \n " _thirst = _handle getFSMVariable ""_thirst"";" \n " _hunger = _handle getFSMVariable ""_hunger"";" \n " _thirst = _thirst + (0.001 * dayz_scaleLight * _speed) + 0.001;" \n " _hunger = _hunger + (0.001 * _speed) + 0.001;" \n " _foodVal = 1 - (_hunger / SleepFood);" \n " _thirstVal = 1 - (_thirst / SleepWater);" \n " " \n " _ctrlDogFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];" \n " _ctrlDogWater ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];" \n " " \n " if (_foodVal < 0.2) then {" \n " _ctrlDogFood call player_guiControlFlash;" \n " };" \n " if (_thirstVal < 0.2) then {" \n " _ctrlDogWater call player_guiControlFlash;" \n " };" \n "" \n " if (_foodVal <= 0 || _thirstVal <= 0) then {" \n " _cantSee = [player, _dog] call dayz_losCheck;" \n " while {alive _dog && !(_cantSee)} do {" \n " _dog moveTo [0, ((random (10000)) + 1000), 0];" \n " sleep 2;" \n " _cantSee = [player, _dog] call dayz_losCheck;" \n " };" \n " deleteVehicle _dog;" \n " }; " \n " " \n " _handle setFSMVariable [""_thirst"",_thirst];" \n " _handle setFSMVariable [""_hunger"",_hunger];" \n " sleep 0.5;" \n " };" \n "};" \n "" \n "_script = [_dog,1,2,[_handle,true]] execVM (_actionDir + ""warn.sqf"");"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Get_Position { name = "Get_Position"; init = /*%FSM*/"_pos = screenToWorld [0.5, 0.5];" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class no_position { priority = 0.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(count _movePos <= 0)" \n ""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class valid_position { priority = 0.000000; to="Moving_1"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(count _pos > 0)" \n ""/*%FSM*/; action=/*%FSM*/"_lostTime = time;"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Moving_1 { name = "Moving_1"; init = /*%FSM*/"_dog moveTo _pos;" \n "_dog forceSpeed (_speedVal select _maxSpeed);" \n "_forceChange = false;" \n "" \n "_waitTime = time;" \n "" \n "diag_log ""DEBUG: MOVING"";"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class has_target { priority = 2.000000; to="chase"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(isNull _attackTarget)"/*%FSM*/; action=/*%FSM*/"_command = ""none"";" \n "if (!moveToCompleted _dog) then {" \n " _dog moveTo (position _dog);" \n "};" \n "diag_log ""DEBUG: HAS TARGET"";"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class find_target { priority = 1.000000; to="Moving_1"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_dog distance _pos < 100 && (time - _waitTime) > 0.5"/*%FSM*/; action=/*%FSM*/"_attackTarget = _dog call dog_findTargetAgent;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class lost { priority = 0.000000; to="Moving_1"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((time - _lostTime) > 60 && _waitTime > 1) || (_lostTarget && _waitTime > 1)"/*%FSM*/; action=/*%FSM*/"_dog playActionNow ""GestureSniff"";" \n "_pos = [(getPos _dog),10,90,4,0,5,0] call BIS_fnc_findSafePos;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class commanded { priority = 0.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command != ""none"""/*%FSM*/; action=/*%FSM*/"if (_command == ""return"") then {" \n " if ((player distance _dog > 5) and (_watchDog)) then {" \n " _dog playActionNow ""GestureBark"";" \n " [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n " };" \n "};"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class in_vehicle { name = "in_vehicle"; init = /*%FSM*/"terminate _heartbeat;" \n "" \n "deleteVehicle _dog;" \n "" \n "diag_log ""DOG REMOVED"";"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class player_exit__veh { priority = 0.000000; to="action_init"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(vehicle _character == _character)"/*%FSM*/; action=/*%FSM*/"if (isNull _dog) then {" \n " _dog = createAgent [_type, _Pos, [], 0, ""NONE""];" \n " _pos = [(getPos player),1,3,4,0,5,0] call BIS_fnc_findSafePos;" \n " _dog setpos _pos;" \n "} ;" \n "" \n "diag_log ""DOG RECREATED"";"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class move_to_vehicle { name = "move_to_vehicle"; init = /*%FSM*/"_playerloc = getPos (vehicle player);" \n "_dog moveTo _playerloc;" \n "" \n "diag_log ""DOG MOVING TO VEHICLE"";" \n "_waitTime = time;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class vehicle_too_far { priority = 0.000000; to="Wait"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_dog distance (vehicle player) > 300"/*%FSM*/; action=/*%FSM*/"diag_log ""VEHICLE TOO FAR"";"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class reorientate { priority = 0.000000; to="move_to_vehicle"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((time - _waitTime) > 0.5)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class at_vehicle { priority = 0.000000; to="in_vehicle"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_dog distance (vehicle player) <= 8"/*%FSM*/; action=/*%FSM*/"diag_log ""DOG AT VEHICLE"";"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Wait { name = "Wait"; init = /*%FSM*/"_pos = [(getPos _dog),10,90,4,0,5,0] call BIS_fnc_findSafePos;" \n "_dog moveTo _pos;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class In_Position { priority = 1.000000; to="Wait"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_dog distance _pos < 3"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class call_back { priority = 0.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command == ""return"""/*%FSM*/; action=/*%FSM*/"if ((player distance _dog > 5) and (_watchDog)) then {" \n " _dog playActionNow ""GestureBark"";" \n " [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n "};"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class chase { name = "chase"; init = /*%FSM*/"_attackTarget = _dog call dog_findTargetAgent;" \n "" \n "if (!(isNull _attackTarget)) then { " \n " _pos = getPosATL _attackTarget;" \n " _dog moveTo _pos;" \n " _dog forceSpeed (_speedVal select _maxSpeed);" \n "};" \n "" \n " _waitTime = time;" \n "" \n "diag_log ""DEBUG: CHASE"";"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class dead { priority = 9.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _dog)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class target_lost { priority = 0.000000; to="Moving_1"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(isNull _attackTarget)"/*%FSM*/; action=/*%FSM*/"_lostTarget = true;" \n "diag_log ""DEBUG: TARGET LOST"";"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class target_dead { priority = 0.000000; to="Moving_1"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(alive _attackTarget)"/*%FSM*/; action=/*%FSM*/"_attackTarget = objNull;" \n "_lostTarget = true;" \n "diag_log ""DEBUG: TARGET DEAD"";"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class commanded { priority = 0.000000; to="Waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_command != ""none"""/*%FSM*/; action=/*%FSM*/"_attackTarget = objNull;" \n "_dog setVariable [""state"", ""passive"", true];" \n "" \n "if (_command == ""return"") then {" \n " if ((player distance _dog > 5) and (_watchDog)) then {" \n " _dog playActionNow ""GestureBark"";" \n " [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n " };" \n "};"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class reorientate { priority = 0.000000; to="chase"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((time - _waitTime) > 1)"/*%FSM*/; action=/*%FSM*/"diag_log ""DEBUG: REORIENTATING"";"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class ____FAKE____ { name = "____FAKE____"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { }; }; /*%FSM*/ }; initState="init"; finalStates[] = { "End", }; }; /*%FSM*/