class PZombie_VB: Citizen1 { side = 1; glassesEnabled = 0; moves = "CfgMovesZombie"; gestures = "CfgGesturesMale"; weapons[] = {}; weaponSlots = ""; backpack = ""; magazines[] = {}; respawnWeapons[] = {}; respawnMagazines[] = {}; faceType = "ZFaces"; identityTypes[] = {"Zombie1","Zombie2"}; extCameraPosition[] = {0,1.5,-9}; canHideBodies = 0; }; class pz_policeman: PZombie_VB { model = "\ca\characters2\civil\Policeman\Policeman"; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"}; }; }; class pz_suit1: PZombie_VB { model = "\ca\characters2\civil\Functionary\Functionary"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"}; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"}; }; }; class pz_suit2: pz_suit1 { hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"}; }; class pz_worker1: PZombie_VB { model = "\Ca\characters_E\Overall\Overall"; hiddenSelections[] = {"Camo"}; class Wounds { tex[] = {}; mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"}; }; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"}; }; class pz_worker2: pz_worker1 { hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"}; }; class pz_worker3: pz_worker1 { hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"}; }; class pz_doctor: PZombie_VB { model = "\ca\characters2\civil\Doctor\Doctor"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"}; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"}; }; }; class pz_teacher: pz_doctor { hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"}; }; class pz_hunter: PZombie_VB { model = "\ca\characters2\civil\Woodlander\Woodlander"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v3_co.paa"}; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"}; }; }; class pz_villager1: PZombie_VB { model = "\ca\characters2\civil\Villager\Villager"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"}; }; }; class pz_villager2: pz_villager1 { hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"}; }; class pz_villager3: pz_villager1 { hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"}; }; class pz_priest: PZombie_VB { model = "\ca\characters2\civil\Priest\Priest"; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"}; }; };