private ["_item","_config","_text","_booleans","_worldspace","_dir","_location","_dis","_fire","_tool","_itemPile"]; _tool = _this; call gear_ui_init; closeDialog 0; _item = "ItemLog"; _itemPile = "PartWoodPile"; _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); // item is missing or tools are missing if (!(_item in magazines player) && !(_itemPile in magazines player)) exitWith { //localize "str_player_22" call dayz_rollingMessages; (localize "str_player_22") call dayz_rollingMessages; }; _booleans = []; //testonLadder, testSea, testPond, testBuilding, testSlope, testDistance _worldspace = ["Land_Fire_DZ", player, _booleans] call fn_niceSpot; // player on ladder or in a vehicle if (_booleans select 0) exitWith { localize "str_player_21" call dayz_rollingMessages; }; // object would be in the water (pool or sea) if ((_booleans select 1) OR (_booleans select 2)) exitWith { localize "str_player_26" call dayz_rollingMessages; }; if ((count _worldspace) == 2) then { if (_item in magazines player) then { player removeMagazine _item; } else { player removeMagazine _itemPile; }; _dir = _worldspace select 0; _location = _worldspace select 1; player playActionNow "Medic"; uiSleep 1; // fireplace location may not be in front of player (but in 99% time it should) player setDir _dir; player setPosATL (getPosATL player); _dis=20; [player,_dis,true,(getPosATL player)] call player_alertZombies; // Added Nutrition-Factor for work ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; uiSleep 5; _fire = createVehicle ["Land_Fire_DZ", getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"]; _fire setDir _dir; _fire setPos _location; // follow terrain slope player reveal _fire; [_fire,true] call dayz_inflame; _fire spawn player_fireMonitor; if (dayz_playerAchievements select 14 < 1) then { // Firestarter dayz_playerAchievements set [14,1]; achievement = [14, player, dayz_characterID]; publicVariableServer "achievement"; }; //localize "str_fireplace_01" call dayz_rollingMessages; (localize "str_fireplace_01") call dayz_rollingMessages; } else { //localize "str_fireplace_02" call dayz_rollingMessages; (localize "str_fireplace_0") call dayz_rollingMessages; };