private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"]; if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_56" call dayz_rollingMessages;}; DZE_ActionInProgress = true; _item = _this; _config = configFile >> "cfgWeapons" >> _item; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {DZE_ActionInProgress = false; localize "str_player_21" call dayz_rollingMessages;}; _text = getText (_config >> "displayName"); _haskey = _this in weapons player; if (!_haskey) exitWith {DZE_ActionInProgress = false; format[localize "str_player_30",_text] call dayz_rollingMessages;}; _hastoolweapon = "ItemKeyKit" in weapons player; if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_57" call dayz_rollingMessages;}; _pos = [player] call FNC_GetPos; _isNear = {inflamed _x} count (_pos nearObjects 3); if (_isNear == 0) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_58" call dayz_rollingMessages;}; call gear_ui_init; // require one tin bar per key _hasTinBar = "ItemTinBar" in magazines player; if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_59" call dayz_rollingMessages;}; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; player playActionNow "Medic"; [player,"repair",0,false] call dayz_zombieSpeak; [player,50,true,_pos] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if(_finished) then { _num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove); if(_num_removed == 1) then { _create = _item; _create call player_addDuplicateTool; } else { localize "str_epoch_player_61" call dayz_rollingMessages; }; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; localize "str_epoch_player_61" call dayz_rollingMessages; }; DZE_ActionInProgress = false;