// If an array was passed redirect to vanilla player_build (Epoch items pass a string) if (!isNil "_this" && {typeName _this == "ARRAY"} && {count _this > 0}) exitWith {_this spawn player_buildVanilla;}; /* DayZ Base Building Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_playerUID","_canBuild"]; if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;}; DZE_ActionInProgress = true; _pos = [player] call FNC_GetPos; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _cancel = false; _canBuildOnPlot = false; _playerUID = [player] call FNC_GetPlayerUID; _vehicle = vehicle player; _inVehicle = (_vehicle != player); DZE_Q = false; DZE_Z = false; DZE_Q_alt = false; DZE_Z_alt = false; DZE_Q_ctrl = false; DZE_Z_ctrl = false; DZE_5 = false; DZE_4 = false; DZE_6 = false; DZE_cancelBuilding = false; call gear_ui_init; closeDialog 1; if (dayz_isSwimming) exitWith {DZE_ActionInProgress = false; localize "str_player_26" call dayz_rollingMessages;}; if (_inVehicle) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;}; if (_onLadder) exitWith {DZE_ActionInProgress = false; localize "str_player_21" call dayz_rollingMessages;}; if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_43" call dayz_rollingMessages;}; _item = _this; // Need Near Requirements _abort = false; _reason = ""; _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby"); { switch(_x) do{ case "fire": { _distance = 3; _isNear = {inflamed _x} count (_pos nearObjects _distance); if(_isNear == 0) then { _abort = true; _reason = localize "STR_EPOCH_FIRE"; }; }; case "workshop": { _distance = 3; _isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]); if(_isNear == 0) then { _abort = true; _reason = localize "STR_BLD_name_ItemWorkshop"; }; }; case "fueltank": { _distance = 30; _isNear = count (nearestObjects [_pos, dayz_fuelsources, _distance]); if(_isNear == 0) then { _abort = true; _reason = localize "STR_EPOCH_VEHUP_TNK"; }; }; }; } forEach _needNear; if(_abort) exitWith { format[localize "str_epoch_player_135",_reason,_distance] call dayz_rollingMessages; DZE_ActionInProgress = false; }; _canBuild = [_pos, _item, true] call dze_buildChecks; if (_canBuild select 0) then { _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _classnametmp = _classname; _require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require"); _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); _ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview"); _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _classname >> "lockable"); }; _isAllowedUnderGround = 1; if(isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then { _isAllowedUnderGround = getNumber(configFile >> "CfgVehicles" >> _classname >> "nounderground"); }; _offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset"); _location = [0,0,0]; _isOk = true; _location1 = [player] call FNC_GetPos; // get inital players position _dir = getDir player; // if ghost preview available use that instead if (_ghost != "") then { _classname = _ghost; }; _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; if((count _offset) <= 0) then { _offset = [0,(abs(((boundingBox _object)select 0) select 1)),0]; }; _object attachTo [player,_offset]; _position = getPosATL _object; localize "str_epoch_player_45" call dayz_rollingMessages; _objHDiff = 0; while {_isOk} do { _zheightchanged = false; _zheightdirection = ""; _rotate = false; if (DZE_Q) then { DZE_Q = false; _zheightdirection = "up"; _zheightchanged = true; }; if (DZE_Z) then { DZE_Z = false; _zheightdirection = "down"; _zheightchanged = true; }; if (DZE_Q_alt) then { DZE_Q_alt = false; _zheightdirection = "up_alt"; _zheightchanged = true; }; if (DZE_Z_alt) then { DZE_Z_alt = false; _zheightdirection = "down_alt"; _zheightchanged = true; }; if (DZE_Q_ctrl) then { DZE_Q_ctrl = false; _zheightdirection = "up_ctrl"; _zheightchanged = true; }; if (DZE_Z_ctrl) then { DZE_Z_ctrl = false; _zheightdirection = "down_ctrl"; _zheightchanged = true; }; if (DZE_4) then { _rotate = true; DZE_4 = false; _dir = 180; }; if (DZE_6) then { _rotate = true; DZE_6 = false; _dir = 0; }; if(_rotate) then { _object setDir _dir; _object setPosATL _position; //diag_log format["DEBUG Rotate BUILDING POS: %1", _position]; }; if(_zheightchanged) then { detach _object; _position = getPosATL _object; if(_zheightdirection == "up") then { _position set [2,((_position select 2)+0.1)]; _objHDiff = _objHDiff + 0.1; }; if(_zheightdirection == "down") then { _position set [2,((_position select 2)-0.1)]; _objHDiff = _objHDiff - 0.1; }; if(_zheightdirection == "up_alt") then { _position set [2,((_position select 2)+1)]; _objHDiff = _objHDiff + 1; }; if(_zheightdirection == "down_alt") then { _position set [2,((_position select 2)-1)]; _objHDiff = _objHDiff - 1; }; if(_zheightdirection == "up_ctrl") then { _position set [2,((_position select 2)+0.01)]; _objHDiff = _objHDiff + 0.01; }; if(_zheightdirection == "down_ctrl") then { _position set [2,((_position select 2)-0.01)]; _objHDiff = _objHDiff - 0.01; }; _object setDir (getDir _object); if((_isAllowedUnderGround == 0) && ((_position select 2) < 0)) then { _position set [2,0]; }; _object setPosATL _position; //diag_log format["DEBUG Change BUILDING POS: %1", _position]; _object attachTo [player]; }; uiSleep 0.5; _location2 = getPosATL player; if(DZE_5) exitWith { _isOk = false; detach _object; _dir = getDir _object; _position = getPosATL _object; //diag_log format["DEBUG BUILDING POS: %1", _position]; deleteVehicle _object; }; if(_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith { _isOk = false; _cancel = true; _reason = format[localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance]; detach _object; deleteVehicle _object; }; if(abs(_objHDiff) > DZE_buildMaxHeightDistance) exitWith { _isOk = false; _cancel = true; _reason = format[localize "STR_EPOCH_BUILD_FAIL_HEIGHT",DZE_buildMaxHeightDistance]; detach _object; deleteVehicle _object; }; if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith { _isOk = false; _cancel = true; _reason = localize "str_epoch_player_43"; detach _object; deleteVehicle _object; }; if (DZE_cancelBuilding) exitWith { _isOk = false; _cancel = true; _reason = localize "STR_EPOCH_PLAYER_46"; detach _object; deleteVehicle _object; }; }; //No building on roads unless toggled if (!DZE_BuildOnRoads) then { if (isOnRoad _position) then { _cancel = true; _reason = localize "STR_EPOCH_BUILD_FAIL_ROAD"; }; }; // No building in trader zones if(!canbuild) then { _cancel = true; _reason = format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"]; }; if(!_cancel) then { _classname = _classnametmp; // Start Build _tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _tmpbuilt setdir _dir; // Get position based on object _location = _position; if((_isAllowedUnderGround == 0) && ((_location select 2) < 0)) then { _location set [2,0]; }; _tmpbuilt setPosATL _location; format[localize "str_epoch_player_138",_text] call dayz_rollingMessages; _limit = 3; if (DZE_StaticConstructionCount > 0) then { _limit = DZE_StaticConstructionCount; } else { if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then { _limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount"); }; }; _isOk = true; _proceed = false; _counter = 0; while {_isOk} do { ["Working",0,[100,15,10,0]] call dayz_NutritionSystem; player playActionNow "Medic"; _dis=20; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt || (player getVariable["combattimeout",0] >= diag_tickTime)) then { r_doLoop = false; }; if (DZE_cancelBuilding) exitWith { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if(!_finished) exitWith { _isOk = false; _proceed = false; }; if(_finished) then { _counter = _counter + 1; }; format[localize "str_epoch_player_139",_text, _counter,_limit] call dayz_rollingMessages; if(_counter == _limit) exitWith { _isOk = false; _proceed = true; }; }; if (_proceed) then { _num_removed = ([player,_item] call BIS_fnc_invRemove); if(_num_removed == 1) then { format[localize "str_build_01",_text] call dayz_rollingMessages; //if (_canBuild select 1) then { //[] spawn player_plotPreview; //}; _tmpbuilt setVariable ["OEMPos",_location,true]; if(_lockable > 1) then { _combinationDisplay = ""; switch (_lockable) do { case 2: { // 2 lockbox _combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; dayz_combination = _combination; if (_combination_1 == 100) then { _combination_1_Display = localize "STR_EPOCH_RED"; }; if (_combination_1 == 101) then { _combination_1_Display = localize "STR_EPOCH_GREEN"; }; if (_combination_1 == 102) then { _combination_1_Display = localize "STR_EPOCH_BLUE"; }; _combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3]; }; case 3: { // 3 combolock _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; dayz_combination = _combination; _combinationDisplay = _combination; }; case 4: { // 4 safe _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination_4 = floor(random 10); _combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4]; dayz_combination = _combination; _combinationDisplay = _combination; }; }; _tmpbuilt setVariable ["CharacterID",_combination,true]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]]; if (DZE_plotforLife) then { _tmpbuilt setVariable ["ownerPUID",_playerUID,true]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname]; }; publicVariableServer "PVDZ_obj_Publish"; format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages; systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text]; } else { _tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; if (DZE_plotforLife) then { _tmpbuilt setVariable ["ownerPUID",_playerUID,true]; }; // fire? if(_tmpbuilt isKindOf "Land_Fire_DZ") then { _tmpbuilt spawn player_fireMonitor; } else { PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]]; if (DZE_plotforLife) then { PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname]; }; publicVariableServer "PVDZ_obj_Publish"; }; }; } else { deleteVehicle _tmpbuilt; localize "str_epoch_player_46" call dayz_rollingMessages; }; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; deleteVehicle _tmpbuilt; localize "str_epoch_player_46" call dayz_rollingMessages; }; } else { format[localize "str_epoch_player_47",_text,_reason] call dayz_rollingMessages; }; }; DZE_ActionInProgress = false;