private["_vehicle"]; _vehicle = _this select 3; if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_37" call dayz_rollingMessages;}; DZE_ActionInProgress = true; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; PVDZE_veh_Lock = [_vehicle,true]; if(player distance _vehicle < 10) then { if (local _vehicle) then { PVDZE_veh_Lock spawn local_lockUnlock } else { publicVariable "PVDZE_veh_Lock"; }; }; s_player_lockUnlock_crtl = -1; s_player_lockUnlockInside_ctrl = -1; DZE_ActionInProgress = false;