private ["_spawnveh","_position","_direction","_veh"]; { _spawnveh = _x select 0; _position = _x select 1; _direction = _x select 2; //diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position)); _veh = _spawnveh createVehicleLocal _position; _veh enableSimulation false; // Randomize placement a bit _veh setDir _direction; _veh setpos _position; } forEach _this;