if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; private "_body"; player removeAction s_player_hide_body; s_player_hide_body = -1; closeDialog 0; _body = _this select 3; if (isNull _body) exitWith { dayz_actionInProgress = false;}; player action ["hideBody", _body]; dayz_actionInProgress = false; if (_body isKindOf "zZombie_base" || {_body isKindOf "Animal"}) then { uisleep 5; deleteVehicle _body; };