/* [_obj] spawn player_packVault; */ private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"]; if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;}; DZE_ActionInProgress = true; _obj = _this; _packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass"); _text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName"); // Silently exit if object no longer exists if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; }; _playerNear = _obj call dze_isnearest_player; if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;}; _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; _ComboMatch = (_ownerID == dayz_combination); if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];}; player removeAction s_player_packvault; s_player_packvault = 1; if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;}; if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;}; _alreadyPacking = _obj getVariable["packing",0]; if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;}; _obj setVariable["packing",1]; format[localize "str_epoch_player_121",_text] call dayz_rollingMessages; uiSleep 1; _location1 = getPosATL player; uiSleep 5; _location2 = getPosATL player; if(_location1 distance _location2 > 0.1) exitWith { format[localize "str_epoch_player_122",_text] call dayz_rollingMessages; _obj setVariable["packing",0]; s_player_packvault = -1; DZE_ActionInProgress = false; }; if (!isNull _obj && alive _obj) then { ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; player playActionNow "Medic"; [player,"tentpack",0,false] call dayz_zombieSpeak; uiSleep 3; disableUserInput true; // Make sure player can not modify gear while it is being added (findDisplay 106) closeDisplay 0; // Close gear dze_waiting = nil; [_packedClass,objNull] call fn_waitForObject; PVDZE_handleSafeGear = [player,_obj,2]; publicVariableServer "PVDZE_handleSafeGear"; //wait for response from server to verify pack was logged and gear added before proceeding waitUntil {!isNil "dze_waiting"}; disableUserInput false; // Gear is done being added now format[localize "str_epoch_player_123",_text] call dayz_rollingMessages; }; s_player_packvault = -1; DZE_ActionInProgress = false;