private["_vehicle"]; _vehicle = _this select 3; {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; _vehicle setVehicleInit "this lock false; this lockCargo false;"; processInitCommands; // Wiki states that lock is globally brodcast but the variable has to be local //_vehicle lock false; //dayzLockVehicle = [_vehicle,false]; //publicVariable "dayzLockVehicle";