private["_vehicle"]; _vehicle = _this select 3; if(TradeInprogress) exitWith { cutText ["Lock vehicle already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; _vehicle setVehicleInit "this lock true; this lockCargo true;"; processInitCommands; //_vehicle lock true; //dayzLockVehicle = [_vehicle,true]; //publicVariable "dayzLockVehicle"; TradeInprogress = false;