private["_ammoType","_vehicle","_ammo","_weapon","_turret","_text","_array"]; _array = _this select 3; _vehicle = _array select 0; _weapon = _array select 1; _turret = _array select 2; _ammo = ""; _text = []; call r_player_removeActions2; _magazines = getArray (configFile >> "cfgWeapons" >> _weapon >> "magazines"); { _ammoType = getText (configFile >> "cfgMagazines" >> _x >> "displayName"); if (_ammoType == "") then {_ammoType = _x;}; if (!(_ammoType in _text)) then {_text set [count _text,_ammoType];}; if (_x in magazines player) exitWith {_ammo = _x;}; } forEach _magazines; if (_ammo != "") then { _vehicle removeMagazineTurret [_ammo,_turret]; _vehicle addMagazineTurret [_ammo,_turret]; player removeMagazine _ammo; cutText [format["You have successfully loaded %1 ammunition.",_ammoType], "PLAIN DOWN"]; } else { cutText [format["You need %1 type of ammo to do this.",_text], "PLAIN DOWN"]; };