class Sten_MK_DZ: MP5A5 { scope = 2; model = "z\addons\dayz_epoch_w\sten\h4_sten.p3d"; displayName = $STR_DZ_WPN_STEN_MK_NAME; picture = "\z\addons\dayz_epoch_w\sten\data\W_sten_CA.paa"; magazines[] = {32Rnd_9x19_STEN}; descriptionShort = $STR_DZ_WPN_STEN_MK_DESC; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; fireLightDuration = 0.000; fireLightIntensity = 0.000; drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10}; reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",db-25,1,25}; distanceZoomMin = 50; distanceZoomMax = 50; handAnim[] ={"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"}; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\addons\dayz_epoch_w\sten\data\dze_sten_01_co.paa"}; modes[] = {FullAuto}; class FullAuto : Mode_FullAuto { begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; soundBegin[] = {begin1,0.5, begin2,0.5}; soundContinuous = 0; reloadTime = 0.1; ffCount = 1; recoil = "recoil_auto_primary_2outof10"; recoilProne = "recoil_auto_primary_prone_2outof10"; aiRateOfFire = 0.001; dispersion = 0.003; //0.007; minRange = 0; minRangeProbab = 0.20; midRange = 7; midRangeProbab = 0.7; maxRange = 15; maxRangeProbab = 0.05; }; };