class M31_DZ: MP5A5 { scope = 2; model = "z\addons\dayz_epoch_w\suomi\suomikp31.p3d"; displayName = $STR_DZ_WPN_M31_NAME; descriptionShort = $STR_DZ_WPN_M31_DESC; picture = "\z\addons\dayz_epoch_w\suomi\data\W_suomi_CA.paa"; magazines[] ={70Rnd_9x19_M31}; fireLightDuration = 0.000; fireLightIntensity = 0.000; drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10}; reloadMagazineSound[] = {"rh_aks\sound\rpk74_reload",db-25,1,25}; distanceZoomMin = 50; distanceZoomMax = 50; handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"}; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\addons\dayz_epoch_w\sten\data\dze_sten_01_co.paa"}; modes[] = {Single, FullAuto}; class Single : Mode_SemiAuto { begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000}; soundBegin[] = {begin1,1}; reloadTime = 0.07; recoil = "recoil_single_primary_3outof10"; recoilProne = "recoil_single_primary_prone_1outof10"; dispersion = 0.003; minRange = 2; minRangeProbab = 0.25; midRange = 20; midRangeProbab = 0.7; maxRange = 50; maxRangeProbab = 0.05; }; class FullAuto : Mode_FullAuto { begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000}; soundBegin[] = {begin1,1}; soundContinuous = 0; reloadTime = 0.1; ffCount = 1; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_1outof10"; aiRateOfFire = 0.001; dispersion = 0.003; minRange = 0; minRangeProbab = 0.20; midRange = 7; midRangeProbab = 0.7; maxRange = 15; maxRangeProbab = 0.05; }; };