private ["_finished","_id","_unit","_item","_humanityGain"]; _unit = (_this select 3) select 0; _item = (_this select 3) select 1; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; player removeMagazine _item; if (vehicle player == player) then { _finished = ["Medic",1] call fn_loopAction; } else { uiSleep 3; _finished = true; }; if (_finished) then { _unit setVariable ["hit_legs",0]; _unit setVariable ["hit_hands",0]; if (_unit == player) then { //give to player, Ie the player fixed himself //Self Healing _id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf"; } else { //give to remote player, ie the player fixed another player //Give humanity reward to player giving the morphine to another player. _humanityGain = switch true do { case (_item == "ItemMorphine"): { 50 }; case (_item == "equip_woodensplint"): { 25 }; default { 0 }; }; if (_humanityGain > 0) then { [_humanityGain,0] call player_humanityChange; }; }; PVDZ_send = [_unit,"Morphine",[_unit,player]]; publicVariableServer "PVDZ_send"; } else { player addMagazine _item; }; dayz_actionInProgress = false;