/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"}; item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"}; item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"}; item3[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"}; item4[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"}; item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"}; item6[] = {"general_cleanup",2,4346,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"}; item7[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""}; item8[] = {"",7,210,-304.000000,-154.000000,-296.000000,-146.000000,0.000000,""}; item9[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""}; item10[] = {"",7,210,221.000000,146.000000,229.000000,154.000000,0.000000,""}; item11[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"}; item12[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"}; item13[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0.000000,"update objects"}; item14[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"}; item15[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""}; link0[] = {0,11}; link1[] = {1,2}; link2[] = {2,3}; link3[] = {2,9}; link4[] = {2,14}; link5[] = {3,4}; link6[] = {4,5}; link7[] = {5,6}; link8[] = {6,7}; link9[] = {7,8}; link10[] = {8,1}; link11[] = {9,10}; link12[] = {9,15}; link13[] = {10,5}; link14[] = {11,12}; link15[] = {12,1}; link16[] = {13,5}; link17[] = {14,13}; globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-419.782135,377.473389,490.440002,-241.733459,910,880,1}; window[] = {2,-1,-1,-1,-1,784,1706,2984,26,3,928}; *//*%FSM*/ class FSM { fsmName = "DayZ Server Cleanup"; class States { /*%FSM*/ class init { name = "init"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class initialized { priority = 0.000000; to="prepare"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class waiting { name = "waiting"; init = /*%FSM*/"//diag_log ""CLEANUP: Waiting for next task"";" \n "//_numDead = {local _x} count allDead;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class need_update { priority = 1.000000; to="update_objects"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"( (count needUpdate_objects) > 0 && (diag_tickTime -_lastNeedUpdate>40) )"/*%FSM*/; action=/*%FSM*/"_lastNeedUpdate = time;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_sync { priority = 1.000000; to="sync_the_time"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM*/; action=/*%FSM*/"_lastUpdate = time;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class sync_the_time { name = "sync_the_time"; init = /*%FSM*/"//Send request" \n "_key = ""CHILD:307:"";" \n "_result = _key call server_hiveReadWrite;" \n "_outcome = _result select 0;" \n "if(_outcome == ""PASS"") then {" \n " _date = _result select 1; " \n " " \n " if(dayz_fullMoonNights) then {" \n " //date setup" \n " _year = _date select 0;" \n " _month = _date select 1;" \n " _day = _date select 2;" \n " _hour = _date select 3;" \n " _minute = _date select 4;" \n " " \n " //Force full moon nights" \n " _date = [2012,6,6,_hour,_minute];" \n " };" \n "" \n " setDate _date;" \n " dayzSetDate = _date;" \n " publicVariable ""dayzSetDate"";" \n " diag_log (""TIME SYNC: Local Time set to "" + str(_date)); " \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class general_cleanup { name = "general_cleanup"; init = /*%FSM*/"//Clean groups" \n "{" \n " //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n " if (count units _x==0) then {" \n " deleteGroup _x;" \n " //diag_log (""CLEANUP: DELETING A GROUP"");" \n " };" \n "} forEach allGroups;" \n "" \n "//Check for hackers" \n " {" \n " if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " (vehicle _x) setDamage 1;" \n " _x setDamage 1;" \n " };" \n " } forEach allUnits;" \n "" \n "dayz_serverObjectMonitor = _safety;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class prepare { name = "prepare"; init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n "" \n "_safety = dayz_serverObjectMonitor;" \n "_dateNow = (DateToNumber date);" \n "" \n "_lastUpdate = diag_tickTime;" \n "_timeNem =diag_tickTime;" \n "" \n "_lastNeedUpdate = diag_tickTime;" \n "_maxBodies = 15;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class update_objects { name = "update_objects"; init = /*%FSM*/"diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n "{" \n "// _x setVariable [""needUpdate"",false,true];" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""all""] call server_updateObject;" \n "" \n "} forEach needUpdate_objects;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ }; initState="init"; finalStates[] = { }; }; /*%FSM*/