private ["_isInfected","_doLoop","_hiveVer","_isHiveOk","_playerID","_playerObj","_primary","_key","_charID","_playerName","_backpack","_isNew","_inventory","_survival","_model","_mags","_wpns","_bcpk","_config","_newPlayer"]; #ifdef DZE_SERVER_DEBUG_LOGIN diag_log ("STARTING LOGIN: " + str(_this)); #endif _playerID = _this select 0; _playerObj = _this select 1; _playerName = name _playerObj; if (_playerName == '__SERVER__' || _playerID == '' || local player) exitWith {}; if (isNil "sm_done") exitWith { #ifdef DZE_SERVER_DEBUG_LOGIN diag_log ("Login cancelled, server is not ready. " + str(_playerObj)); #endif }; if (count _this > 2) then { dayz_players = dayz_players - [_this select 2]; }; //Variables _inventory = []; _backpack = []; _survival = [0,0,0]; _isInfected = 0; _model = ""; if (_playerID == "") then { _playerID = getPlayerUID _playerObj; }; if ((_playerID == "") or (isNil "_playerID")) exitWith { #ifdef DZE_SERVER_DEBUG_LOGIN diag_log ("LOGIN FAILED: Player [" + _playerName + "] has no login ID"); #endif }; #ifdef DZE_SERVER_DEBUG_LOGIN diag_log ("LOGIN ATTEMPT: " + str(_playerID) + " " + _playerName); #endif //Do Connection Attempt _doLoop = 0; while {_doLoop < 5} do { _key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName]; _primary = _key call server_hiveReadWrite; if (count _primary > 0) then { if ((_primary select 0) != "ERROR") then { _doLoop = 9; }; }; _doLoop = _doLoop + 1; }; if (isNull _playerObj or !isPlayer _playerObj) exitWith { #ifdef DZE_SERVER_DEBUG diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj)); #endif }; if ((_primary select 0) == "ERROR") exitWith { #ifdef DZE_SERVER_DEBUG_LOGIN diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID]; #endif }; //Process request _newPlayer = _primary select 1; _isNew = count _primary < 7; //_result select 1; _charID = _primary select 2; #ifdef DZE_SERVER_DEBUG_LOGIN diag_log ("LOGIN RESULT: " + str(_primary)); #endif /* PROCESS */ _hiveVer = 0; if (!_isNew) then { //RETURNING CHARACTER _inventory = _primary select 4; _backpack = _primary select 5; _survival = _primary select 6; _model = _primary select 7; _hiveVer = _primary select 8; if (!(_model in AllPlayers)) then { _model = "Survivor2_DZ"; }; } else { _isInfected = _primary select 3; _model = _primary select 4; _hiveVer = _primary select 5; if (isNil "_model") then { _model = "Survivor2_DZ"; } else { if (_model == "") then { _model = "Survivor2_DZ"; }; }; //Record initial inventory only if not player zombie if(_isInfected != 1) then { _config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default"); _mags = getArray (_config >> "magazines"); _wpns = getArray (_config >> "weapons"); _bcpk = getText (_config >> "backpack"); if(!isNil "DefaultMagazines") then { _mags = DefaultMagazines; }; if(!isNil "DefaultWeapons") then { _wpns = DefaultWeapons; }; if(!isNil "DefaultBackpack") then { _bcpk = DefaultBackpack; }; //_randomSpot = true; //Wait for HIVE to be free _key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]]; _key call server_hiveWrite; }; }; #ifdef DZE_SERVER_DEBUG_LOGIN diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj)); #endif _isHiveOk = false; if (_hiveVer >= dayz_hiveVersionNo) then { _isHiveOk = true; }; dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected]; if(!isNull _playerObj) then { (owner _playerObj) publicVariableClient "dayzPlayerLogin"; };