// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups. Military[] = { {Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo {Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo {Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo {Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo }; MilitaryRU[] = { // Weapons {Loot_GROUP, 40, weaponsRU}, //Tools {Loot_GROUP, 10, ToolsMilitary}, //Backpacks {Loot_GROUP, 9, militarybackpacks}, //Clothing {Loot_GROUP, 3, militaryclothes}, //Containers {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39 {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm {Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 {Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades //Other {Loot_MAGAZINE, 3, FoodMRE}, {Loot_PILE, 15, AmmoRU, 1, 4}, {Loot_GROUP, 8, AttachmentsRU}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2} }; MilitarySmallRU[] = { {Loot_WEAPON, 8, Makarov_DZ}, {Loot_WEAPON, 5, Makarov_SD_DZ}, {Loot_GROUP, 5, ToolsMilitary}, {Loot_GROUP, 3, militaryclothes}, {Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare. {Loot_GROUP, 30, AmmoRU}, {Loot_GROUP, 15, AttachmentsRU}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Consumable} }; MilitaryUS[] = { // Weapons {Loot_GROUP, 40, weaponsUS}, //Tools {Loot_GROUP, 10, ToolsMilitary}, //Backpacks {Loot_GROUP, 9, militarybackpacks}, //Clothing {Loot_GROUP, 3, militaryclothes}, //Containers {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51 {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203 {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43 //Other {Loot_MAGAZINE, 3, FoodMRE}, {Loot_PILE, 15, AmmoUS, 1, 4}, {Loot_GROUP, 6, AttachmentsUS}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2} }; MilitarySmallUS[] = { {Loot_WEAPON, 8, M9_DZ}, {Loot_WEAPON, 5, M9_SD_DZ}, {Loot_GROUP, 5, ToolsMilitary}, {Loot_GROUP, 3, militaryclothes}, {Loot_MAGAZINE, 1, PipeBomb}, {Loot_GROUP, 30, AmmoUS}, {Loot_GROUP, 15, AttachmentsUS}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Consumable} }; MilitaryEU[] = { // Weapons {Loot_GROUP, 40, weaponsEU}, //Tools {Loot_GROUP, 10, ToolsMilitary}, //Backpacks {Loot_GROUP, 9, militarybackpacks}, //Clothing {Loot_GROUP, 3, militaryclothes}, //Containers {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP //Other {Loot_MAGAZINE, 3, FoodMRE}, {Loot_PILE, 15, AmmoEU, 1, 4}, {Loot_GROUP, 6, AttachmentsEU}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2} }; MilitarySmallEU[] = { {Loot_WEAPON, 8, G17_DZ}, {Loot_WEAPON, 5, G17_SD_DZ}, {Loot_GROUP, 5, ToolsMilitary}, {Loot_GROUP, 3, militaryclothes}, {Loot_MAGAZINE, 1, PipeBomb}, {Loot_GROUP, 30, AmmoEU}, {Loot_GROUP, 15, AttachmentsEU}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Consumable} }; MilitaryCZ[] = { // Weapons {Loot_GROUP, 40, weaponsCZ}, //Tools {Loot_GROUP, 10, ToolsMilitary}, //Backpacks {Loot_GROUP, 9, militarybackpacks}, //Clothing {Loot_GROUP, 3, militaryclothes}, //Containers {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14}, {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14}, //Other {Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare. {Loot_PILE, 15, AmmoCZ, 1, 4}, {Loot_GROUP, 6, AttachmentsCZ}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2} }; MilitarySmallCZ[] = { {Loot_WEAPON, 6, Sa61_EP1}, {Loot_WEAPON, 3, CZ75P_DZ}, {Loot_WEAPON, 3, CZ75D_DZ}, {Loot_WEAPON, 3, CZ75SP_DZ}, {Loot_WEAPON, 2, CZ75SP_SD_DZ}, {Loot_GROUP, 5, ToolsMilitary}, {Loot_GROUP, 3, militaryclothes}, {Loot_MAGAZINE, 1, PipeBomb}, {Loot_MAGAZINE, 1, MAAWS_HEAT}, {Loot_GROUP, 30, AmmoCZ}, {Loot_GROUP, 15, AttachmentsCZ}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Consumable} };