// moved to dayz_code/system/scheduler/sched_playerActions.sqf // moved to dayz_code/system/scheduler/sched_spawncheck.sqf // moved to dayz_code/system/scheduler/sched_newDay.sqf /* private ["_handle","_cursor","_delMe","_first","_town","_day","_world","_nearestCity"]; _timer = diag_tickTime; _timer1 = diag_tickTime; _spawnCheck = diag_tickTime; _timer2 = diag_Ticktime; _NewDay = diag_tickTime; while {true} do { //add player actions if ((diag_tickTime - _timer2) > 0.5) then { [] call fnc_usec_damageActions; [] call fnc_usec_selfActions; _timer2 = diag_Ticktime; }; if ((diag_tickTime - _timer) > 300) then { //Other Counters dayz_currentGlobalAnimals = count entities "CAAnimalBase"; dayz_currentGlobalZombies = count entities "zZombie_Base"; //Animals [] spawn player_animalCheck; _timer = diag_tickTime; }; if ((diag_tickTime - _timer1) > 60) then { _position = [player] call FNC_GetPos; //Current amounts dayz_spawnZombies = {alive _x AND local _x} count (_position nearEntities ["zZombie_Base",200]); dayz_CurrentNearByZombies = {alive _x} count (_position nearEntities ["zZombie_Base",200]); dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",100]); _timer1 = diag_tickTime; }; //spawning system if ((diag_tickTime - _spawnCheck) > 14) then { ["both"] spawn player_spawnCheck; _spawnCheck = diag_tickTime; }; //Check if new day if ((diag_tickTime - _NewDay) > 5) then { private "_day"; _day = round(360 * (dateToNumber date)); if(dayz_currentDay != _day) then { dayz_sunRise = call world_sunRise; dayz_currentDay = _day; }; _NewDay = diag_tickTime; _world = toUpper(worldName); //toUpper(getText (configFile >> "CfgWorlds" >> (worldName) >> "description")); _nearestCity = nearestLocations [([player] call FNC_GetPos), ["NameCityCapital","NameCity","NameVillage","NameLocal"],300]; if (count _nearestCity > 0) then { _town = text (_nearestCity select 0); if(dayz_PreviousTown == "Wilderness") then { dayz_PreviousTown = _town; }; if(_town != dayz_PreviousTown) then { _first = [_world,_town,""] spawn BIS_fnc_infoText; }; dayz_PreviousTown = _town; }; }; //wait uiSleep 0.001; }; */