class Loot: Default { scope = public; value = 0; type = 0; displayName = "Use"; canDrop = 0; muzzles[] = {"this"}; magazines[] = { "ItemSepsisBandage", "FoodBioMeat", "ItemZombieParts", "ItemBandage", "ItemHeatPack", "PartWoodPile", "PartFueltank", "PartWheel", "PartGeneric", "PartEngine", "PartVRotor", "PartGlass", "ItemWaterbottle", "ItemWaterbottleUnfilled", "ItemEpinephrine", "ItemGoldBar", "ItemSilverBar", "ItemMorphine", "ItemBloodbag", "ItemAntibiotic", "ItemPainkiller", "ItemJerrycan", "ItemOilBarrel", "ItemGenerator", "ItemTent", "ItemSandbag", "ItemTankTrap", "ItemWire", "FoodSteakRaw", "TrashTinCan", "ItemSodaCoke", "ItemSodaPepsi", "ItemSodaMdew", "FoodEdible", "FoodBeefCooked", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta" }; modes[] = {"this"}; useAction = 0; useActionTitle = ""; enableAttack = 0; showToPlayer = 0; };