/* DayZ Lock Safe Usage: _obj spawn player_unlockVault; Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_obj","_ownerID","_playerNear","_text","_objType","_ComboMatch"]; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; {player removeAction _x} count s_player_combi; s_player_combi = []; s_player_unlockvault = 1; _obj = _this; _objType = typeOf _obj; if !(_objType in DZE_LockedStorage) exitWith { s_player_unlockvault = -1; dayz_actionInProgress = false; }; // Server_handleSafeGear is called unscheduled and exits if the object is null, so two players unlocking at the same time will not work _playerNear = _obj call dze_isnearest_player; if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_20" call dayz_rollingMessages;}; // Silently exit if object no longer exists if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; }; _unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass"); _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName"); _ownerID = _obj getVariable["CharacterID","0"]; _ComboMatch = (_ownerID == dayz_combination); if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];}; if (_ComboMatch || (_ownerID == dayz_playerUID)) then { (findDisplay 106) closeDisplay 0; // Close gear dze_waiting = nil; [_unlockedClass,objNull] call fn_waitForObject; PVDZE_handleSafeGear = [player,_obj,0]; publicVariableServer "PVDZE_handleSafeGear"; //wait for response from server to verify safe was logged before proceeding waitUntil {!isNil "dze_waiting"}; format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages; } else { PVDZE_handleSafeGear = [player,_obj,3,dayz_combination]; publicVariableServer "PVDZE_handleSafeGear"; [player,"repair",0,false] call dayz_zombieSpeak; [player,25,true,(getPosATL player)] spawn player_alertZombies; format[localize "STR_BLD_WRONG_COMBO",_text] call dayz_rollingMessages; }; s_player_unlockvault = -1; dayz_actionInProgress = false;