local _vehicle = _this select 0; local _clearAmmo = _this select 1; local _addAmmo = _this select 2; local _type = typeOf _vehicle; local _skipAmmoClear = []; // Add vehicle classnames you do not want to clear the ammo local _skipAmmoFill = []; // Add vehicle classnames you do not want to fill the ammo if (_type in DZE_disableThermal) then { _vehicle disableTIEquipment true; }; if (_clearAmmo && {!(_type in _skipAmmoClear)}) then { _vehicle call fn_clearTurrets; }; if (_addAmmo && {!(_type in _skipAmmoFill)}) then { local _countMags = 2; // Number of how many magazines will be added to the vehicle [_vehicle,_countMags] call fn_fillTurrets; }; // Add/Remove extra weapons and ammo /* if (_type == "GNT_C185T") exitwith { _vehicle removeWeapon "FFARLauncher_12"; _vehicle addWeapon "pook_M60_dual_DZ"; _vehicle addMagazine "pook_1300Rnd_762x51_M60"; _vehicle addMagazine "pook_1300Rnd_762x51_M60"; }; */