class HandRoadFlare : HandGrenade { scope = 2; picture = "\dayz_weapons\textures\equip_roadflare_ca.paa"; model = "\dayz_weapons\models\roadflare"; displayName = $STR_MAG_NAME_ROAD_FLARE; descriptionShort = $STR_MAG_DESC_ROAD_FLARE; ammo = "RoadFlare"; count = 10; class ItemActions { class CombineMag { text = $STR_MAG_COMBINE; script = "spawn player_combineMag;"; }; }; }; class HandChemBlue : HandGrenade { scope = 2; picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa"; model = "\dayz_weapons\models\chem_gear_blue"; displayName = $STR_MAG_NAME_CHEMLIGHT_BLUE; descriptionShort = $STR_MAG_DESC_CHEMLIGHT; ammo = "ChemBlue"; count = 10; class ItemActions { class CombineMag { text = $STR_MAG_COMBINE; script = "spawn player_combineMag;"; }; }; }; class HandChemGreen : HandGrenade { scope = 2; picture = "\dayz_weapons\textures\equip_chem_green_ca.paa"; model = "\dayz_weapons\models\chem_gear_green"; displayName = $STR_MAG_NAME_CHEMLIGHT_GREEN; descriptionShort = $STR_MAG_DESC_CHEMLIGHT; ammo = "ChemGreen"; count = 10; class ItemActions { class CombineMag { text = $STR_MAG_COMBINE; script = "spawn player_combineMag;"; }; }; }; class HandChemRed : HandGrenade { scope = 2; picture = "\dayz_weapons\textures\equip_chem_red_ca.paa"; model = "\dayz_weapons\models\chem_gear_red"; displayName = $STR_MAG_NAME_CHEMLIGHT_RED; descriptionShort = $STR_MAG_DESC_CHEMLIGHT; ammo = "ChemRed"; count = 10; class ItemActions { class CombineMag { text = $STR_MAG_COMBINE; script = "spawn player_combineMag;"; }; }; };