class MeleeMachete: MeleeWeapon { scope=2; melee= "true"; autoreload=1; magazineReloadTime=0; model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d"; picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa"; displayName="$STR_EQUIP_NAME_MACHETE"; droppeditem= "MeleeMachete"; magazines[]= { "Machete_Swing" }; handAnim[]= { "OFP2_ManSkeleton", "\dayz_weapons\anim\melee_hatchet_holding.rtm" }; class ItemActions { /* class Drop { text=$STR_ACTIONS_DROP; script="spawn player_dropWeapon;"; use[]= { "Machete_Swing" }; }; */ }; class Library { libTextDesc="$STR_EQUIP_DESC_MACHETE"; }; descriptionShort="$STR_EQUIP_DESC_MACHETE"; };