class MeleeHatchet: MeleeWeapon { scope=2; melee= "true"; autoreload=1; magazineReloadTime=0; model="\dayz_weapons\models\Hatchet_weaponized"; picture="\dayz_equip\textures\equip_hatchet_CA.paa"; displayName=$STR_EQUIP_NAME_HATCHET; droppeditem= "ItemHatchet"; magazines[]= { "Hatchet_Swing" }; handAnim[]= { "OFP2_ManSkeleton", "\dayz_weapons\anim\melee_hatchet_holding.rtm" }; class ItemActions { class Use { text="$STR_ACTIONS_CHOPWOOD"; script="spawn player_chopWood;"; }; class Toolbelt { text=$STR_ACTIONS_2TB; script="spawn player_addToolbelt;"; use[]= { "MeleeHatchet" }; output[]= { "ItemHatchet" }; }; class Drop { text=$STR_ACTIONS_DROP; script="spawn player_dropWeapon;"; use[]= { "Hatchet_Swing" }; }; }; class Library { libTextDesc=$STR_EQUIP_DESC_HATCHET; }; descriptionShort=$STR_EQUIP_DESC_HATCHET; };