if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_qty","_finished","_qty20","_qty5","_qty210","_magazines","_cursorTarget","_fuelAmount","_fuelNeeded"]; player removeAction s_player_fillfuel; //s_player_fillfuel = -1; _cursorTarget = _this select 3; _magazines = magazines player; //Limit Fuel in tankers _fuelAmount = _cursorTarget getVariable "FuelAmount"; if (isNil "_fuelAmount") then { _fuelAmount = floor(Random dayz_randomMaxFuelAmount) max (dayz_randomMaxFuelAmount * 0.10); _cursorTarget setVariable ["FuelAmount",_fuelAmount,true]; }; _qty5 = {_x == "ItemFuelcanEmpty"} count _magazines; _qty20 = {_x == "ItemJerrycanEmpty"} count _magazines; _qty210 = {_x == "ItemFuelBarrelEmpty"} count _magazines; _qty = _qty5 + _qty20 + _qty210; _fuelNeeded = (_qty5 * 5) + (_qty20 * 20) + (_qty210 * 210); //Inform if there is not enough to fill all containers in inventory, then proceed to fill available containers if (_fuelAmount < _fuelNeeded) then {format[localize "str_fill_notenough",typeOf _cursorTarget,_fuelAmount,_fuelNeeded] call dayz_rollingMessages;}; //If there is not enough to fill any of their cans then exit if (_fuelAmount < 5 or (_fuelAmount < 20 && _qty5 == 0) or (_fuelAmount < 210 && (_qty5 == 0 && _qty20 == 0))) exitWith {dayz_actionInProgress = false;}; if (_qty > 0) then { [player,(getPosATL player),20,"refuel"] spawn fnc_alertZombies; _finished = ["Medic",1] call fn_loopAction; if (!_finished) exitWith {}; // Added Nutrition-Factor for work ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; for "_x" from 1 to _qty5 do { _fuelAmount = _cursorTarget getVariable "FuelAmount"; if (_fuelAmount >= 5) then { _fuelAmount = _fuelAmount - 5; _cursorTarget setVariable ["FuelAmount",_fuelAmount,true]; player removeMagazine "ItemFuelcanEmpty"; player addMagazine "ItemFuelcan"; } else { _qty = _qty - 1; }; }; for "_x" from 1 to _qty20 do { _fuelAmount = _cursorTarget getVariable "FuelAmount"; if (_fuelAmount >= 20) then { _fuelAmount = _fuelAmount - 20; _cursorTarget setVariable ["FuelAmount",_fuelAmount,true]; player removeMagazine "ItemJerrycanEmpty"; player addMagazine "ItemJerrycan"; } else { _qty = _qty - 1; }; }; for "_x" from 1 to _qty210 do { _fuelAmount = _cursorTarget getVariable "FuelAmount"; if (_fuelAmount >= 210) then { _fuelAmount = _fuelAmount - 210; _cursorTarget setVariable ["FuelAmount",_fuelAmount,true]; player removeMagazine "ItemFuelBarrelEmpty"; player addMagazine "ItemFuelBarrel"; } else { _qty = _qty - 1; }; }; //format[localize "str_player_09",_qty] call dayz_rollingMessages; format[localize "str_fill_success",_qty,typeOf _cursorTarget,_fuelAmount] call dayz_rollingMessages; //diag_log format[localize "str_fill_success",_qty,typeOf _cursorTarget,_fuelAmount]; } else { localize "str_player_10" call dayz_rollingMessages; }; dayz_actionInProgress = false;