#include "CommonActions.hpp" class WeaponFireGun; // External class reference class WeaponCloudsGun; // External class reference class WeaponFireMGun; // External class reference class WeaponCloudsMGun; class CfgVehicles { class ALL; class AllVehicles : ALL { class NewTurret; class ViewPilot; class ViewOptics; class Sounds { class Engine; class Movement;}; class DefaultEventhandlers; class EventHandlers: DefaultEventhandlers { killed = "_this call BIS_Effects_EH_Killed;"; }; }; class Air : AllVehicles { class NewTurret; class ViewPilot; class AnimationSources; }; class Helicopter : Air { class HitPoints { class HitHull { armor = 1; material = 51; name = "NEtrup"; visual = "trup"; passThrough = 1; }; class HitEngine { armor = 0.25; material = 51; name = "motor"; visual = "motor"; passThrough = 1; }; class HitAvionics { armor = 0.15; material = 51; name = "elektronika"; visual = "elektronika"; passThrough = 1; }; class HitVRotor { armor = 0.3; material = 51; name = "mala vrtule"; visual = "mala vrtule staticka"; passThrough = 0.3; }; class HitHRotor { armor = 0.2; material = 51; name = "velka vrtule"; visual = "velka vrtule staticka"; passThrough = 0.1; }; class HitMissiles { armor = 0.1; material = 51; name = "munice"; visual = "munice"; passThrough = 0.5; }; class HitRGlass { convexComponent = "sklo predni P"; armor = 0.1; material = 51; name = "sklo predni P"; visual = "sklo predni P"; passThrough = 0; }; class HitLGlass { convexComponent = "sklo predni L"; armor = 0.1; material = 51; name = "sklo predni L"; visual = "sklo predni L"; passThrough = 0; }; class HitGlass1 { armor = 2; material = -1; name = "glass1"; visual = "glass1"; passThrough = 0; }; class HitGlass2 { armor = 2; material = -1; name = "glass2"; visual = "glass2"; passThrough = 0; }; class HitGlass3 { armor = 2; material = -1; name = "glass3"; visual = "glass3"; passThrough = 0; }; class HitGlass4 { armor = 2; material = -1; name = "glass4"; visual = "glass4"; passThrough = 0; }; class HitGlass5 { armor = 2; material = -1; name = "glass5"; visual = "glass5"; passThrough = 0; }; class HitGlass6 { armor = 2; material = -1; name = "glass6"; visual = "glass6"; passThrough = 0; }; }; class Turrets { class MainTurret: NewTurret { class Turrets; class ViewOptics; }; }; }; class Plane: Air { class ViewPilot; class ViewOptics; class AirplaneHUD; class HitPoints { class HitHull; }; class AnimationSources; class UserActions { class PushPlane {ACTION_PUSH;}; }; }; class Land; // External class reference class LandVehicle : Land { class NewTurret; class Sounds; class ViewOptics; class ViewPilot; class AnimationSources; class EventHandlers; class Reflectors { class Left { angle = 120; color[] = {0.9,0.8,0.8,1}; ambient[] = {0.1,0.1,0.1,1}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.5; brightness = 0.5; }; class Right { angle = 120; color[] = {0.9,0.8,0.8,1}; ambient[] = {0.1,0.1,0.1,1}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 0.5; brightness = 0.5; }; }; }; class Car : LandVehicle { class HitPoints { class HitEngine; class HitRGlass; class HitLGlass; class HitBody; class HitFuel; class HitLFWheel; class HitRFWheel; class HitLF2Wheel; class HitRF2Wheel; class HitLMWheel; class HitRMWheel; class HitLBWheel; class HitRBWheel; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; }; class Turrets { class MainTurret: NewTurret { class Turrets; class ViewOptics; }; }; class Sounds : Sounds { class Engine; class Movement; }; }; class Tank: LandVehicle { class HitPoints { class HitEngine; class HitHull; class HitLTrack; class HitRTrack; }; class ViewPilot; class ViewOptics; class Turrets { class MainTurret: NewTurret { class Turrets; class HitPoints { class HitTurret; class HitGun; }; }; }; class CargoLight; class Sounds: Sounds { class Engine; class Movement; }; class SpeechVariants { class Default; class EN; class CZ; class CZ_Akuzativ; class RU; }; class Eventhandlers; }; //External Class class Motorcycle : LandVehicle { class Reflectors { class Right { angle = 90; }; }; }; class Truck: Car { class HitPoints: HitPoints { class HitLFWheel; class HitLBWheel; class HitLMWheel; class HitRFWheel; class HitRBWheel; class HitRMWheel; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; }; class DestructionEffects; class Turrets; }; class SUV_Base_EP1 : Car { class HitPoints : HitPoints { class HitLFWheel; class HitLBWheel; class HitRFWheel; class HitRBWheel; class HitFuel; class HitEngine; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; }; }; class BRDM2_Base; class HouseBase; class Ruins: HouseBase {}; class House : HouseBase { class DestructionEffects; }; class House_EP1; class Land_HouseV_1I2; class SpawnableWreck : House {}; class Strategic; class NonStrategic; class Thing; class BuiltItems; class Building; class ReammoBox; class Land_A_tent; #include "RepairParts.hpp" //ZEDS #include "Zeds\Zeds.hpp" //All type zeds #include "Zeds\ViralZeds.hpp" //Viral type zeds #include "Zeds\WildZeds.hpp" //Wild type zeds #include "Zeds\SwarmZeds.hpp" //Swarm type zeds #include "Zeds\PlayerZeds.hpp" //Player type zeds //Skins #include "Skins\Male.hpp" #include "Skins\Female.hpp" //Bags #include "Bags.hpp" // Backpacks //DZAnimal and DZ_Fin #include "Animal.hpp" //Includes all DayZ Vehilces //Cars #include "Car\HMMWV.hpp" #include "Car\ArmoredSUV.hpp" #include "Car\BTR40.hpp" #include "Car\BTR60.hpp" #include "Car\BTR90.hpp" #include "Car\datsun.hpp" #include "Car\Gaz_Vodnik.hpp" #include "Car\hilux.hpp" #include "Car\Ikarus.hpp" #include "Car\Kamaz.hpp" #include "Car\Lada.hpp" #include "Car\LandRover.hpp" #include "Car\LAV25.hpp" #include "Car\M113.hpp" #include "Car\Mtvr.hpp" #include "Car\S1203.hpp" #include "Car\Tractor.hpp" #include "Car\UAZ_MG.hpp" #include "Car\Volha.hpp" #include "Car\VWGolf.hpp" #include "Car\Skoda.hpp" #include "Car\CAR_HATCHBACK.hpp" #include "Car\UAZ.hpp" #include "Car\CAR_SEDAN.hpp" #include "Car\V3S_Civ.hpp" #include "Car\SUV_DZ.hpp" #include "Car\Pickup_PK_INS.hpp" #include "Car\Offroad_DSHKM_INS.hpp" #include "Car\UralCivil_DZ.hpp" #include "Car\BRDM2_DZ.hpp" #include "Car\Jackal.hpp" #include "Car\Dingo.hpp" #include "Car\Octavia.hpp" #include "Car\Tatra_T810.hpp" #include "Car\BMP2.hpp" #include "Car\T72.hpp" #include "Car\Jeep.hpp" #include "Car\MiniCooper.hpp" #include "Car\Nissan.hpp" #include "Car\ScrapAPC.hpp" //Helicopters #include "Helicopter\MI17.hpp" #include "Helicopter\UH1H.hpp" #include "Helicopter\UH1Y.hpp" #include "Helicopter\AH6.hpp" #include "Helicopter\MH6J_DZ.hpp" #include "Helicopter\CH53.hpp" #include "Helicopter\UH60.hpp" #include "Helicopter\CH47.hpp" #include "Helicopter\BAF_Merlin.hpp" #include "Helicopter\AH1Z.hpp" #include "Helicopter\Pook.hpp" #include "Helicopter\CSJ_GyroAC.hpp" #include "Helicopter\KA60.hpp" #include "Helicopter\AW159.hpp" #include "Helicopter\MTVRBird.hpp" #include "CrashSite.hpp" //Planes #include "Plane\AN2_DZ.hpp" #include "Plane\MV22.hpp" #include "Plane\C130.hpp" #include "Plane\Cessna_DZ.hpp" //Bikes #include "Bikes\ATVs.hpp" #include "Bikes\Bikes.hpp" #include "Bikes\Motorbikes.hpp" //Boat #include "Boat\RHIB.hpp" #include "Boat\PBX.hpp" #include "Boat\Fishing_Boat.hpp" #include "Boat\smallboat.hpp" #include "Boat\JetSkiYanahui.hpp" #include "Boat\Seafox.hpp" //Epoch Parachute #include "Parachute.hpp" //Includes all Building Stuff //Houses #include "Buildings\Land_A_Crane_02b.hpp" #include "Buildings\Land_A_TVTower_Mid.hpp" #include "Buildings\Land_A_TVTower_Top.hpp" #include "Buildings\Land_Farm_WTower.hpp" #include "Buildings\Land_HouseB_Tenement.hpp" #include "Buildings\Land_Ind_MalyKomin.hpp" #include "Buildings\Land_komin.hpp" #include "Buildings\Land_majak.hpp" #include "Buildings\Land_Mil_ControlTower.hpp" #include "Buildings\Land_NAV_Lighthouse.hpp" #include "Buildings\Land_NavigLight.hpp" #include "Buildings\Land_Rail_Semafor.hpp" #include "Buildings\Land_Rail_Zavora.hpp" #include "Buildings\Land_runway_edgelight.hpp" #include "Buildings\Land_Stoplight.hpp" #include "Buildings\Land_telek1.hpp" #include "Buildings\Land_VASICore.hpp" #include "Buildings\Land_Vysilac_FM.hpp" #include "Buildings\WarfareBBaseStructure.hpp" #include "Buildings\Land_houseV_2T2.hpp" #include "Buildings\Land_Ind_Oil_Pump_EP1_DZE.hpp" //Oil Pump without sound #include "Buildings\Fuelstations.hpp" #include "Buildings\land_ibr_hangar.hpp" //Works only if Lingor is loaded #include "Buildings\Land_Shed_M01.hpp" // Animated door and interior, made by Helion4 #include "Land_Fire.hpp" #include "WaterSources.hpp" #include "Blood_Trail_DZ.hpp" #include "DebugBox.hpp" #include "Graves.hpp" // GraveDZE, Massgrave, dead bodies #include "Veins.hpp" //Veins and Wrecks #include "SupplyCrate.hpp" //Supply Crate and Wreck #include "InfectedCamps.hpp" #include "Rubbish.hpp" //Buildables class DZ_storage_base : Land_A_tent { scope = 0; armor = 5; displayname = $STR_VEH_NAME_STASH; icon = ""; mapsize = 3; transportMaxMagazines = 0; transportMaxWeapons = 0; transportMaxBackpacks = 0; constructioncount = 1; requireplot = 0; nounderground = 0; offset[] = {0,3,1}; }; #include "Buildables\Stashes.hpp" #include "Buildables\Tents.hpp" #include "Buildables\Storage.hpp" #include "Buildables\LockableStorage.hpp" #include "Buildables\Traps.hpp" #include "Buildables\Generator.hpp" #include "Buildables\Doors.hpp" #include "Buildables\Bridges.hpp" #include "Buildables\ModularBuild.hpp" #include "Buildables\FencesWood.hpp" #include "Buildables\FencesMetal.hpp" #include "Buildables\FencesGates.hpp" #include "Buildables\CamoNets.hpp" #include "Buildables\Sandbags.hpp" #include "Buildables\Billboards.hpp" #include "Buildables\Misc.hpp" //Loot Container #include "LootContainer\AmmoCrates.hpp" #include "LootContainer\CardboardBox.hpp" //WeaponHolder class WeaponHolder; // External class reference #include "WeaponHolder.hpp" #include "Plants.hpp" //Antihack #include "AntiHack\antihack_logic.hpp" #include "AntiHack\antihack_plants.hpp" class Land_CncBlock_AntiHack: NonStrategic { scope = 2; vehicleClass = "DayZ Epoch Buildings"; model = "z\addons\dayz_communityassets\models\CncBlock_D.p3d"; Icon = "\Ca\misc3\Data\Icons\icon_cnc_con_barrier_CA.paa"; mapSize = 4; displayName = $STR_MISC_CNCBLOCK_D; armor = 150; }; class waterHoleProxy: House { model = "z\addons\dayz_communityassets\models\waterHoleProxy.p3d"; }; class ThingEffect; class FxCartridge_Mp7: ThingEffect { model = "\C1987_Mp7\cartridge\46_30.p3d"; displayName = "4.6x30mm Cartridge"; submerged = 0; submergeSpeed = 0; timeToLive = 5; disappearAtContact = 1; airRotation = 1.0; }; };