/* Created exclusively for ArmA2:OA - DayZMod. Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (facoptere@gmail.com) */ //// TENTS CHECK //// // Proceed to empty tents check: extra empty tents will be ignored (tents won't be created on map) // comment this out if you don't want any check //#define EMPTY_TENTS_CHECK // Max number of empty tents #define EMPTY_TENTS_GLOBAL_LIMIT 100 // Keep a least this number of empty tents per user #define EMPTY_TENTS_USER_LIMIT 3 //// OUT-OF-MAP CHECK //// // Move out-of-map tents and other crafted/installed objects next to map boundary. //#define OBJECTS_FIX_OUTOFMAP // Move out-of-map vehicle next to map boundary. //#define VEH_MAINTENANCE_FIX_OUTOFMAP // Move out-of-map player next to map boundary during playerSetup //#define PLAYERS_FIX_OUTOFMAP //// VEHICLE MAINTENANCE ///// // Ignore (don't create on map) vehicles not decribed in Cfg file, or outnumbered ones //#define VEH_MAINTENANCE_IGNORE_UNKNOWN // Add missing vehicles, as described in Cfg file. Respawn damaged vehicles. //#define VEH_MAINTENANCE_ADD_MISSING // Don't look for a suitable place anywhere on map if current place is not safe #define VEH_MAINTENANCE_DONT_BE_SMART // Damage the vehicle for 1 startup over 5 // don't define if you don't want any damage //#define VEH_MAINTENANCE_ROTTEN_AT_STARTUP 5 // How the damage is computed. Here, a 0% damaged vehicle would be respawned after 100 restarts #define VEH_MAINTENANCE_ROTTEN_LOGIC (_damage * 1.04 + 0.03) // How initial fuel level is set when a vehicle is created/spawned #define VEH_MAINTENANCE_SPAWN_FUEL_LOGIC (0.1 + floor(random 3) / 10) // where the config is described #define CONFIGBASE_VEHMAINTENANCE configFile >> "CfgPatches" >> "vehMaint"