private ["_gen","_caller","_id","_NV","_NVOn","_index","_NV1","_NV2","_NV3","_new","_NVx","_increase","_newap"]; _gen = _this select 0; _caller = _this select 1; _id = _this select 2; // _gen removeAction _id; // array from tweaking settings _new = _this select 3; _NVx = _new select 0; // get first rbg + m _NV = player getvariable [_NVx,[0.0, 0.0, 0.0, 0.0]]; _increase = (_new select 1); _index = 0; { _NV set [_index,(_NV select _index) + _x]; _index =_index + 1; } count _increase; // set rgb + m player setVariable [_NVx, _NV]; cutText [format["%1 %2",_NVx,_NV], "PLAIN DOWN"]; _NV = player getvariable ["NV",["OFF", 0.1]]; _NVOn = (_NV select 0); _newap = (_NV select 1); if(_NVOn == "ON") then { _NV1 = player getvariable ["NV1",[0,0,0,0]]; _NV2 = player getvariable ["NV2",[0,0,0,0]]; _NV3 = player getvariable ["NV3",[0,0,0,0]]; ppEffectDestroy ppColor; ppEffectDestroy ppBlur; ppColor = ppEffectCreate ["ColorCorrections", 1999]; ppColor ppEffectEnable true; ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3]; ppColor ppEffectCommit 0; //diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3]; player setVariable ["NV", ["OFF", _newap]]; } else { player setVariable ["NV", ["ON", _newap]]; };