class Gold_Vein_DZE: MiningItems { scope = 2; destrType = "DestructBuilding"; cost = 100; model="\z\addons\dayz_epoch\models\gold_vein.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 70; displayName = "Rock with Gold"; vehicleClass = "Fortifications"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class Silver_Vein_DZE: MiningItems { scope = 2; destrType = "DestructBuilding"; cost = 100; model="\z\addons\dayz_epoch\models\silver_vein.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 60; displayName = "Rock with Silver"; vehicleClass = "Fortifications"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class Iron_Vein_DZE: MiningItems { scope = 2; destrType = "DestructBuilding"; cost = 100; model="\z\addons\dayz_epoch\models\iron_vein.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 50; displayName = "Rock with Iron"; vehicleClass = "Fortifications"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; };