class StageTI { texture="ca\characters_e\woman\baker\data\baker_ti_ca.paa"; }; ambient[]={1.2,1.2,1.1,0.80000001}; diffuse[]={0.80000001,0.80000001,0.80000001,1}; forcedDiffuse[]={0.12,0.44999999,0.40000001,0.63}; emmisive[]={0.80000001,0.34999999,0.64999998,0.79000002}; specular[]={0.18000001,0.18000001,0.18000001,0.66000003}; specularPower=135; PixelShaderID="Skin"; VertexShaderID="Skin"; class Stage1 { texture="z\addons\dayz_epoch\skins\sequisha\sequisha_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="z\addons\dayz_epoch\skins\sequisha\sequisha_sdm.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="z\addons\dayz_epoch\skins\sequisha\sequisha_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="z\addons\dayz_epoch\skins\sequisha\sequisha_wtf_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,1,1)fresnel(0.2,0.8)"; uvSource="none"; };