#include "LootDefines.hpp" class CfgLoot { class Groups { // General groups #include "Groups\Ammo.hpp" #include "Groups\AmmoBox.hpp" #include "Groups\Attachments.hpp" #include "Groups\Medical.hpp" #include "Groups\Generic.hpp" #include "Groups\Trash.hpp" #include "Groups\Consumable.hpp" #include "Groups\ConsumableItems.hpp" #include "Groups\Fuel.hpp" #include "Groups\Parts.hpp" #include "Groups\Weapons.hpp" #include "Groups\Clothes.hpp" #include "Groups\Backpacks.hpp" #include "Groups\Wrecks.hpp" #include "Groups\Vanilla.hpp" #include "Groups\Tools.hpp" #include "Groups\Documents.hpp" // Points of interest #include "Groups\CrashSite.hpp" #include "Groups\CarePackage.hpp" #include "Groups\InfectedCamp.hpp" // Buildings #include "CfgBuildingLoot.hpp" // Zombies #include "Groups\Zombies\Civilian.hpp" #include "Groups\Zombies\Hunter.hpp" #include "Groups\Zombies\Police.hpp" #include "Groups\Zombies\Military.hpp" #include "Groups\Zombies\Worker.hpp" //DZE #include "Groups\Zombies\Suit.hpp" //DZE #include "Groups\Zombies\Doctor.hpp" //DZE #include "Groups\Zombies\Pilot.hpp" //DZE //New 1.0.7 #include "Groups\Zombies\Bodyguard.hpp" //DZE #include "Groups\Zombies\Crewman.hpp" //DZE #include "Groups\Zombies\Ghillie.hpp" //DZE #include "Groups\Zombies\Lumberjack.hpp" //DZE #include "Groups\Zombies\Officer.hpp" //DZE #include "Groups\Zombies\Rebels.hpp" //DZE #include "Groups\Zombies\Rocker.hpp" //DZE #include "Groups\Zombies\SpecialForces.hpp" //DZE #include "Groups\Zombies\Firefighter.hpp" //DZE #include "Groups\Zombies\Postman.hpp" //DZE #include "Groups\Zombies\Teacher.hpp" //DZE #include "Groups\Zombies\Gardener.hpp" //DZE #include "Groups\Zombies\Stalker.hpp" //DZE #include "Groups\Zombies\Apo.hpp" //DZE #include "Groups\Zombies\DrugDealer.hpp" //DZE #include "Groups\Zombies\Prisoner.hpp" //DZE }; class Buildings { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water. zombieClass[] = { // "zZombie_Base", "z_hunter", "z_teacher", "z_suit1", "z_suit2", "z_worker1", "z_worker2", "z_worker3", "z_villager1", "z_villager2", "z_villager3" }; lootChance = 0; lootRefreshTimer = 900; lootGroup = ""; lootPos[] = {}; }; // Buildings #include "CfgBuildingPos.hpp" }; };