if (isServer) then { _vehicle_150 = objNull; if (true) then { _this = "Body1" createVehicle [8294.6152, 12149.16, 3.0517578e-005]; _this setVariable ["", true]; // prevent network SV by loot/zeds spawner _vehicle_150 = _this; _this setPos [8294.6152, 12149.16, 3.0517578e-005]; }; _vehicle_152 = objNull; if (true) then { _this = "Body1" createVehicle [8287.1045, 12132.071, -0.00047302246]; _this setVariable ["", true]; // prevent network SV by loot/zeds spawner _vehicle_152 = _this; _this setPos [8287.1045, 12132.071, -0.00047302246]; }; _vehicle_154 = objNull; if (true) then { _this = "Body1" createVehicle [8264.8877, 12148.402, 0.00038146973]; _this setVariable ["", true]; // prevent network SV by loot/zeds spawner _vehicle_154 = _this; _this setPos [8264.8877, 12148.402, 0.00038146973]; }; _vehicle_157 = objNull; if (true) then { _this = "Body2" createVehicle [8268.8555, 12156.784, -0.00012207031]; _this setVariable ["", true]; // prevent network SV by loot/zeds spawner _vehicle_157 = _this; _this setDir -128.94524; _this setPos [8268.8555, 12156.784, -0.00012207031]; }; _vehicle_159 = objNull; if (true) then { _this = "Body2" createVehicle [8278.6172, 12133.853, 0.00077819824]; _this setVariable ["", true]; // prevent network SV by loot/zeds spawner _vehicle_159 = _this; _this setDir 34.286942; _this setPos [8278.6172, 12133.853, 0.00077819824]; }; };