private ["_leader","_oldGroup"]; if (count (units group player) > 1) then { [player] joinSilent grpNull; }; if (count dayz_myGroup > 1 && {!dayz_requireRadio or {dayz_requireRadio && "ItemRadio" in items player}}) then { { //Only auto join player into group if leader is in their savedGroup _leader = leader _x; if (getPlayerUID _leader in dayz_myGroup) exitWith { _oldGroup = group player; [player] joinSilent _x; if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;}; systemChat format [localize "STR_EPOCH_REJOINED_GROUP",name _leader]; // Update saved group in DB PVDZ_Server_UpdateGroup = [0,player]; publicVariableServer "PVDZ_Server_UpdateGroup"; }; } count allGroups; }; dayz_oldGroupCount = 0; dayz_oldMemberCount = 0; dayz_disbandGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\disband.sqf"; dayz_filterGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\filter.sqf"; dayz_getCrew = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\getCrew.sqf"; dayz_getPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\getPlayer.sqf"; dayz_groupIcons = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\groupIcons.sqf"; dayz_groupMarkers = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\groupMarkers.sqf"; dayz_inviteToGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\invite.sqf"; dayz_joinGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\join.sqf"; dayz_kickFromGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\kick.sqf"; dayz_leaveGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\leave.sqf"; dayz_openGroupDialog = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\open.sqf"; dayz_promotePlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\promote.sqf"; dayz_rejectGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\reject.sqf"; dayz_selectGroupMember = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\selectGroupMember.sqf"; dayz_selectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\selectPlayer.sqf"; dayz_groupInit = true;