private ["_change","_wait","_humanity","_model","_isMen","_isMenH","_isMenB","_isWomen","_isWomenH","_isWomenB"]; _change = _this select 0; _wait = _this select 1; _humanity = (player getVariable["humanity",0]) + _change; player setVariable["humanity",_humanity,true]; if (_change < 0) then { //non-bandit player can be "punished" in next "_wait" seconds w/o loosing humanity if ((_humanity > -2000) and (_wait > 0)) then { // player setVariable ["freeTarget",true,true]; player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) + _wait)]; [_wait] spawn { private ["_endtime","_wait"]; _wait = _this select 0; _endTime = diag_tickTime + _wait; waitUntil { uiSleep 1; diag_tickTime > _endTime }; player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) - _wait)]; if ((player getVariable ["FTcounter",0]) <= 0) then { player setVariable ["FTcounter",0]; // player setVariable ["freeTarget",false,true]; }; }; }; }; /* Humanity morphing disabled on Epoch to avoid loss of purchased clothing //add humanity cap both ways //if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence //if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence _model = typeOf player; //if model will not be changed by humanity if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {}; //don't switch model when in a vehicle (ejects player) if (vehicle player != player) exitWith {}; //Not sure if this will work needs testing _isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ"; _isMenH = _model == "Survivor3_DZ"; _isMenB = _model == "Bandit1_DZ"; _isWomen = _model == "SurvivorW2_DZ"; _isWomenH = _model == "SurvivorW3_DZ"; //TODO _isWomenB = _model == "BanditW1_DZ"; // Bandit if (_humanity <= -2000) then { if (_isMen || _isMenH) then { [dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph; }; if (_isWomen || _isWomenH) then { [dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph; }; }; //Survivor if (_humanity > -2000 && _humanity <= 5000) then { if (_isMenH || _isMenB) then { [dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph; }; if (_isWomenH || _isWomenB) then { [dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph; }; }; // Hero if (_humanity > 5000) then { if (_isMen || _isMenB) then { [dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph; }; if (_isWomenB) then { [dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph; }; }; */