private ["_cTarget","_dis","_display","_friendlies","_rID"]; DZE_abortGearMenu = false; // players inside vehicle can always access its gear if ((vehicle player) == player) then { disableSerialization; _display = _this select 0; _cTarget = cursorTarget; _dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12}; if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then { localize "str_epoch_player_7" call dayz_rollingMessages; DZE_abortGearMenu = true; _display closeDisplay 2; }; if (DZE_BackpackAntiTheft) then { _friendlies = player getVariable ["friendlies",[]]; _rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] }; if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then { localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages; DZE_abortGearMenu = true; _display closeDisplay 2; }; }; };