private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort","_canName","_canSize","_configCan","_configVeh","_capacity","_nameText","_availableCans","_canText"]; if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] }; TradeInprogress = true; // Use target from addaction _vehicle = _this select 0; _abort = false; // Static vehicle fuel information _configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle); _capacity = getNumber(_configVeh >> "fuelCapacity"); _nameText = getText(_configVeh >> "displayName"); // _availableCansEmpty = ["ItemJerrycanEmpty","ItemFuelBarrelEmpty"]; _availableCans = ["ItemJerrycan","ItemFuelBarrel"]; // Loop to find containers that can could hold fuel and fill them { _configCan = configFile >> "CfgMagazines" >> _x; if(_x in _availableCans) then { // Get full can size _canName = _x; _canSize = getNumber(_configCan >> "fuelQuantity"); _canText = getText(_configCan >> "displayName"); _curFuel = ((fuel _vehicle) * _capacity); _newFuel = (_curFuel + _canSize); if (_newFuel <= _capacity) then { // calculate new fuel _newFuel = (_newFuel / _capacity); //diag_log ("refuel check: " + str(_newFuel) + " / " + str(_capacity)); cutText [format["Preparing to refuel, stand still to drain %1.",_canText], "PLAIN DOWN"]; // alert zombies [player,20,true,(getPosATL player)] spawn player_alertZombies; _finished = false; if(!dayz_isSwimming) then { // force animation player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; if (vehicle player != player) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if(!_finished) then { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; }; } else { // Alternate method in water make sure player stays in one spot for 6 seconds _location1 = getPosATL player; sleep 6; _location2 = getPosATL player; if(_location1 distance _location2 < 3) then { _finished = true; }; }; if (_finished) then { // Get vehicle fuel levels again _curFuel = ((fuel _vehicle) * _capacity); _newFuel = (_curFuel + _canSize); if (_newFuel <= _capacity) then { // calculate minimum needed fuel _newFuel = (_newFuel / _capacity); if(([player,_canName] call BIS_fnc_invRemove) == 1) then { dayzSetFuel = [_vehicle,_newFuel]; if (local _vehicle) then { dayzSetFuel spawn local_setFuel; }; publicVariable "dayzSetFuel"; // Play sound [player,"refuel",0,false] call dayz_zombieSpeak; // Add filled can player addMagazine _canName+"Empty"; cutText [format[localize "str_player_05",_nameText,_canSize], "PLAIN DOWN"]; call fnc_usec_medic_removeActions; r_action = false; sleep 1; } else { _abort = true; }; } else { cutText [format["%1 cannot hold that much fuel.",_nameText], "PLAIN DOWN"]; _abort = true; }; } else { cutText ["Canceled refuel." , "PLAIN DOWN"]; _abort = true; }; } else { cutText [format["%1 cannot hold that much fuel.",_nameText], "PLAIN DOWN"]; _abort = true; }; }; // exit if abort flag was set if(_abort) exitWith {}; } forEach magazines player; TradeInprogress = false;