#define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 #define EAST 0 // (Russian) #include "Configs\basicdefines.hpp" #include "Configs\CfgNonAIVehicles.hpp" class CfgPatches { class dayz_code { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"dayz_equip","dayz_weapons","dayz_sfx","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT","asc_eu_lights","gnt_c185"}; }; class DZ_DebriefingRemoved { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAUI"}; }; }; class CfgMods { class DayZ { dir = "@DayZ_Epoch"; name = "DayZ Epoch"; picture = "z\addons\dayz_code\gui\dayz_logo_ca.paa"; hidePicture = 0; hideName = 0; action = "http://www.dayzepoch.com"; version = "1.0.4.1"; hiveVersion = 0.96; //0.93 }; }; class CfgMissions { class Cutscenes { class ChernarusIntro1 { directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.Chernarus"; }; }; }; class CfgWorlds { initWorld = "Chernarus"; demoWorld = "Chernarus"; }; class CfgAddons { access = 1; class PreloadBanks { }; class PreloadAddons { class dayz { list[] = {"dayz_code","dayz","dayz_equip","dayz_weapons"}; }; }; }; class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscStructuredText { class Attributes; }; class RscStructuredTextGUI: RscStructuredText { colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; class Attributes: Attributes { align = "center"; valign = "middle"; }; }; #include "Configs\cfgMoves.hpp" #include "Configs\rscTitles.hpp" #include "Configs\RscDisplay\safegui.hpp" #include "Configs\RscDisplay\dialog.hpp" #include "Configs\RscDisplay\deathboards.hpp" #include "Configs\CfgVehicles.hpp" #include "Configs\CfgWeapons.hpp" #include "Configs\CfgVoice.hpp" #include "Configs\CfgIdentities.hpp" #include "Configs\CfgFaces.hpp" #include "Configs\CfgGlasses.hpp" #include "Configs\CfgMagazines.hpp" #include "Configs\CfgMarkers.hpp" #include "Configs\CfgAmmo.hpp" #include "Configs\CfgBuildingLoot\CfgBuildingLoot.hpp" #include "Configs\CfgArma.hpp" //#include "Configs\CfgServerTrader\cfgServerTrader.hpp" #include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"