class CfgMagazines { //External references class CA_Magazine; class HandGrenade; class CA_LauncherMagazine; //Weapon magazines #include "Magazines\Magazines.hpp" //Attachments #include "Attachments\Attachments.hpp" //Consumables: food, drinks, fish, meat, harvestable food, garlic #include "Consumables\Consumables.hpp" //Trash #include "Trash\Trash.hpp" //Clothing #include "Clothing\Clothing.hpp" //Medical #include "Medical\Medical.hpp" //Currency #include "Items\Currency\Briefcase.hpp" #include "Items\Currency\GoldBar.hpp" #include "Items\Currency\SilverBar.hpp" #include "Items\Currency\CopperBar.hpp" //#include "Items\Currency\BronzeBar.hpp" //The Bronze Bar has no model #include "Items\Currency\AluminumBar.hpp" #include "Items\Currency\TinBar.hpp" //All other items #include "Items\Flares.hpp" // Chemlight and Roadflare #include "Items\Bulk.hpp" // Bulk crates for wholesaler #include "Items\Gems.hpp" #include "Items\Ores.hpp" #include "Items\ChainsawGas.hpp" #include "Items\DocumentsPapers.hpp" #include "Items\Explosives.hpp" #include "Items\BarrelsCans.hpp" #include "Items\ToolCrafting.hpp" //Sledgehammer, Crossbow #include "Items\Paints.hpp" #include "Items\Planting.hpp" //Kilo of Hemp, Fertilizer #include "Items\Wood.hpp" #include "Items\Metal.hpp" #include "Items\Concrete.hpp" //Cinder, Mortar, Stone, Brick #include "Items\Textiles.hpp" #include "Items\Electronics.hpp" //Nails, screws, cards, hotwire kit etc. #include "Items\Locks.hpp" #include "Items\VehicleParts.hpp" //Vehicle parts #include "Items\DogTags.hpp" #include "Items\ZombieParts.hpp" #include "Items\Misc.hpp" //Nails, screws, cards, hotwire kit etc. //Building items - all items that can be build and placed in-game #include "Buildings\BearTrap.hpp" #include "Buildings\TripWire.hpp" #include "Buildings\Camonets.hpp" #include "Buildings\Sandbag.hpp" #include "Buildings\ModularBuilding.hpp" #include "Buildings\Fences.hpp" #include "Buildings\Storage.hpp" #include "Buildings\Tent.hpp" #include "Buildings\Misc.hpp" };