class CfgCrafting { class Recipe { displayName = "Generic Recipe"; input[] = {}; //Items consumed during crafting output[] = {}; //Items created from crafting required[] = {}; //Items needed for but not consumed during crafting failChance = 0; }; //Completed //Weapons #include "Recipes\Weapons\NailedBaseballBat.hpp" #include "Recipes\Weapons\BaseBallBatBarbed.hpp" #include "Recipes\Weapons\Crossbow.hpp" //Not Ready /* #include "Recipes\Weapons\M9SD.hpp" #include "Recipes\Weapons\M4A1_AIM.hpp" #include "Recipes\Weapons\MAKAROVSD.hpp" #include "Recipes\Weapons\bizonSD.hpp" #include "Recipes\Weapons\SVD_CAMO.hpp" #include "Recipes\Weapons\M4A1_Aim_CAMO.hpp" #include "Recipes\Weapons\M4A1_HWS_GL_CAMO.hpp" #include "Recipes\Weapons\G36C_camo.hpp" #include "Recipes\Weapons\G36A_camo.hpp" #include "Recipes\Weapons\G36K_camo.hpp" */ //Medical #include "Recipes\Medical\Bandage.hpp" #include "Recipes\Medical\sepsisBandage.hpp" #include "Recipes\Medical\woodensplint.hpp" #include "Recipes\Medical\HerbalDrink.hpp" //ammo #include "Recipes\Ammo\WoodenArrow.hpp" //other #include "Recipes\Other\woodencrate.hpp" #include "Recipes\Other\nails.hpp" #include "Recipes\Other\BackPack.hpp" //#include "Recipes\Other\woodenCraftTable.hpp" //Traps #include "Recipes\Traps\TrapBearTrapFlare.hpp" #include "Recipes\Traps\TrapBearTrapSmoke.hpp" #include "Recipes\Traps\TrapTripwireCans.hpp" #include "Recipes\Traps\TrapTripwireFlare.hpp" #include "Recipes\Traps\TrapTripwireGrenade.hpp" #include "Recipes\Traps\TrapTripwireSmoke.hpp" };