DynamicDebris[] = { {Loot_WEAPON, 2, ItemWatch}, {Loot_WEAPON, 4, ItemMatchbox}, {Loot_WEAPON, 4, ItemFlashlight}, {Loot_WEAPON, 3, Colt1911}, {Loot_WEAPON, 4, Makarov}, {Loot_WEAPON, 2, ItemMap}, {Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 5, ItemToolbox}, {Loot_WEAPON, 5, ItemHatchet}, {Loot_WEAPON, 5, ItemCompass}, {Loot_PILE, 12, Consumable, 1, 2}, {Loot_MAGAZINE, 7, ItemJerryCan}, {Loot_GROUP, 15, Parts} }; DynamicDebrisMilitary[] = { {Loot_WEAPON, 2, ItemWatch}, {Loot_WEAPON, 4, ItemMatchbox}, {Loot_WEAPON, 4, ItemFlashlight}, {Loot_WEAPON, 4, ItemEtool}, {Loot_WEAPON, 3, Colt1911}, {Loot_WEAPON, 4, Makarov}, {Loot_WEAPON, 2, MakarovSD}, {Loot_WEAPON, 2, ItemMap}, {Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 5, ItemToolbox}, {Loot_WEAPON, 5, ItemHatchet}, {Loot_WEAPON, 5, ItemCompass}, {Loot_PILE, 12, Consumable, 1, 2}, {Loot_MAGAZINE, 7, ItemJerryCan}, {Loot_MAGAZINE, 7, ItemSandbag}, {Loot_GROUP, 8, military}, {Loot_GROUP, 15, Parts} }; SupplyDrop[] = { {Loot_WEAPON, 5, ItemSledge}, {Loot_PILE, 12, Consumable, 1, 2}, {Loot_MAGAZINE, 7, ItemJerryCan}, {Loot_MAGAZINE, 7, bulk_ItemTankTrap}, {Loot_MAGAZINE, 7, PartPlywoodPack}, {Loot_MAGAZINE, 7, PartPlankPack}, {Loot_MAGAZINE, 7, MortarBucket}, {Loot_MAGAZINE, 7, bulk_PartGeneric}, {Loot_MAGAZINE, 7, bulk_ItemSandbag}, {Loot_MAGAZINE, 7, CinderBlocks} }; MassGrave[] = { {Loot_GROUP, 30, MilitarySpecial}, {Loot_GROUP, 30, Parts} };