Castle[] = { //Tools {Loot_WEAPON, 1, ItemKnife}, {Loot_WEAPON, 1, ItemMap}, {Loot_WEAPON, 1, ItemCompass}, {Loot_WEAPON, 2, ItemFlashlight}, {Loot_WEAPON, 1, ItemPickaxe}, {Loot_WEAPON, 2, ItemPickaxeBroken}, // {Loot_WEAPON, 2, ItemShovel}, // {Loot_WEAPON, 1, ItemHatchet}, {Loot_VEHICLE, 1, WeaponHolder_ItemHatchet}, //Weapons {Loot_WEAPON, 2, Mosin_DZ}, //Backpacks {Loot_GROUP, 4, backpacks}, //Items {Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, {Loot_MAGAZINE, 3, equip_rope}, {Loot_MAGAZINE, 4, PartWoodPile}, {Loot_MAGAZINE, 1, ItemPadlock}, {Loot_MAGAZINE, 1, ItemTent}, {Loot_MAGAZINE, 1, ItemCamoNet}, //Groups {Loot_GROUP, 5, AmmoCivilian}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 5, Generic}, {Loot_WEAPON, 3, ItemMatchbox}, {Loot_GROUP, 5, Consumable} };